dawn-cmake/test/tint/vk-gl-cts
Peng Huang c00ff7f3c7 [tint] do not emit space for binding group 0
D3D11 only supports HLSL SM5.0 which doesn't support `space`
(binding group in WGSL). So for D3D11, only one binding group will be
used, and tint will not emit `space` for HLSL, so shaders can be used
with D3D11.

Bug: dawn:1705
Change-Id: Ie0e9868137f10762c5243e188d76f5e41879c2bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125080
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
2023-03-31 17:55:19 +00:00
..
api/descriptor_set/descriptor_set_layout_binding/layout_binding_order Update src/tint unittests to new @stage format. 2022-06-07 13:55:34 +00:00
binding_model/dynamic_offset tint: Resolve @builtin() args as expressions 2023-02-21 17:33:54 +00:00
combined_operations/negintdivand tint: Resolve @builtin() args as expressions 2023-02-21 17:33:54 +00:00
graphicsfuzz [tint] do not emit space for binding group 0 2023-03-31 17:55:19 +00:00
non_robust_buffer_access tint: Rename 'type' to 'alias' 2023-01-24 14:55:17 +00:00
rasterization/line_continuity/line-strip Update src/tint unittests to new @stage format. 2022-06-07 13:55:34 +00:00
spirv_assembly/instruction tint: Resolve @builtin() args as expressions 2023-02-21 17:33:54 +00:00
subgroup_uniform_control_flow/discard/subgroup_reconverge_discard00 tint: Resolve @builtin() args as expressions 2023-02-21 17:33:54 +00:00
texture Update src/tint unittests to new @stage format. 2022-06-07 13:55:34 +00:00