103 lines
3.4 KiB
C++
103 lines
3.4 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_DAWN_NATIVE_TOGGLES_H_
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#define SRC_DAWN_NATIVE_TOGGLES_H_
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#include <bitset>
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#include <unordered_map>
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#include <vector>
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#include "dawn/native/DawnNative.h"
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namespace dawn::native {
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enum class Toggle {
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EmulateStoreAndMSAAResolve,
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NonzeroClearResourcesOnCreationForTesting,
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AlwaysResolveIntoZeroLevelAndLayer,
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LazyClearResourceOnFirstUse,
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TurnOffVsync,
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UseTemporaryBufferInCompressedTextureToTextureCopy,
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UseD3D12ResourceHeapTier2,
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UseD3D12RenderPass,
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UseD3D12ResidencyManagement,
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DisableResourceSuballocation,
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SkipValidation,
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VulkanUseD32S8,
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VulkanUseS8,
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MetalDisableSamplerCompare,
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MetalUseSharedModeForCounterSampleBuffer,
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DisableBaseVertex,
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DisableBaseInstance,
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DisableIndexedDrawBuffers,
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DisableSnormRead,
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DisableDepthStencilRead,
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DisableSampleVariables,
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UseD3D12SmallShaderVisibleHeapForTesting,
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UseDXC,
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DisableRobustness,
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MetalEnableVertexPulling,
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DisallowUnsafeAPIs,
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FlushBeforeClientWaitSync,
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UseTempBufferInSmallFormatTextureToTextureCopyFromGreaterToLessMipLevel,
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EmitHLSLDebugSymbols,
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DisallowSpirv,
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DumpShaders,
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DEPRECATED_DumpTranslatedShaders, // Use DumpShaders
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ForceWGSLStep,
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DisableWorkgroupInit,
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DisableSymbolRenaming,
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UseUserDefinedLabelsInBackend,
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DisableR8RG8Mipmaps,
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UsePlaceholderFragmentInVertexOnlyPipeline,
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FxcOptimizations,
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RecordDetailedTimingInTraceEvents,
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DisableTimestampQueryConversion,
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VulkanUseZeroInitializeWorkgroupMemoryExtension,
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EnumCount,
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InvalidEnum = EnumCount,
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};
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// A wrapper of the bitset to store if a toggle is present or not. This wrapper provides the
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// convenience to convert the enums of enum class Toggle to the indices of a bitset.
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struct TogglesSet {
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std::bitset<static_cast<size_t>(Toggle::EnumCount)> toggleBitset;
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void Set(Toggle toggle, bool enabled);
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bool Has(Toggle toggle) const;
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std::vector<const char*> GetContainedToggleNames() const;
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};
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const char* ToggleEnumToName(Toggle toggle);
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class TogglesInfo {
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public:
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// Used to query the details of a toggle. Return nullptr if toggleName is not a valid name
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// of a toggle supported in Dawn.
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const ToggleInfo* GetToggleInfo(const char* toggleName);
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Toggle ToggleNameToEnum(const char* toggleName);
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private:
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void EnsureToggleNameToEnumMapInitialized();
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bool mToggleNameToEnumMapInitialized = false;
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std::unordered_map<std::string, Toggle> mToggleNameToEnumMap;
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};
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} // namespace dawn::native
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#endif // SRC_DAWN_NATIVE_TOGGLES_H_
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