256 lines
8.9 KiB
C++
256 lines
8.9 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn/tests/unittests/validation/ValidationTest.h"
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#include "dawn/utils/ComboRenderBundleEncoderDescriptor.h"
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#include "dawn/utils/WGPUHelpers.h"
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class DebugMarkerValidationTest : public ValidationTest {};
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// Correct usage of debug markers should succeed in render pass.
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TEST_F(DebugMarkerValidationTest, RenderSuccess) {
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PlaceholderRenderPass renderPass(device);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.PushDebugGroup("Event Start");
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pass.PushDebugGroup("Event Start");
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pass.InsertDebugMarker("Marker");
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pass.PopDebugGroup();
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pass.PopDebugGroup();
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pass.End();
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}
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encoder.Finish();
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}
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// A PushDebugGroup call without a following PopDebugGroup produces an error in render pass.
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TEST_F(DebugMarkerValidationTest, RenderUnbalancedPush) {
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PlaceholderRenderPass renderPass(device);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.PushDebugGroup("Event Start");
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pass.PushDebugGroup("Event Start");
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pass.InsertDebugMarker("Marker");
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pass.PopDebugGroup();
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pass.End();
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}
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// A PopDebugGroup call without a preceding PushDebugGroup produces an error in render pass.
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TEST_F(DebugMarkerValidationTest, RenderUnbalancedPop) {
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PlaceholderRenderPass renderPass(device);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.PushDebugGroup("Event Start");
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pass.InsertDebugMarker("Marker");
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pass.PopDebugGroup();
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pass.PopDebugGroup();
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pass.End();
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}
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Correct usage of debug markers should succeed in render bundle.
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TEST_F(DebugMarkerValidationTest, RenderBundleSuccess) {
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utils::ComboRenderBundleEncoderDescriptor desc;
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desc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm;
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desc.colorFormatsCount = 1;
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wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&desc);
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encoder.PushDebugGroup("Event Start");
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encoder.PushDebugGroup("Event Start");
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encoder.InsertDebugMarker("Marker");
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encoder.PopDebugGroup();
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encoder.PopDebugGroup();
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encoder.Finish();
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}
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// A PushDebugGroup call without a following PopDebugGroup produces an error in render bundle.
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TEST_F(DebugMarkerValidationTest, RenderBundleUnbalancedPush) {
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utils::ComboRenderBundleEncoderDescriptor desc;
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desc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm;
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desc.colorFormatsCount = 1;
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wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&desc);
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encoder.PushDebugGroup("Event Start");
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encoder.PushDebugGroup("Event Start");
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encoder.InsertDebugMarker("Marker");
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encoder.PopDebugGroup();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// A PopDebugGroup call without a preceding PushDebugGroup produces an error in render bundle.
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TEST_F(DebugMarkerValidationTest, RenderBundleUnbalancedPop) {
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utils::ComboRenderBundleEncoderDescriptor desc;
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desc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm;
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desc.colorFormatsCount = 1;
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wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&desc);
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encoder.PushDebugGroup("Event Start");
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encoder.InsertDebugMarker("Marker");
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encoder.PopDebugGroup();
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encoder.PopDebugGroup();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Correct usage of debug markers should succeed in compute pass.
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TEST_F(DebugMarkerValidationTest, ComputeSuccess) {
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
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pass.PushDebugGroup("Event Start");
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pass.PushDebugGroup("Event Start");
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pass.InsertDebugMarker("Marker");
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pass.PopDebugGroup();
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pass.PopDebugGroup();
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pass.End();
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}
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encoder.Finish();
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}
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// A PushDebugGroup call without a following PopDebugGroup produces an error in compute pass.
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TEST_F(DebugMarkerValidationTest, ComputeUnbalancedPush) {
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
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pass.PushDebugGroup("Event Start");
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pass.PushDebugGroup("Event Start");
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pass.InsertDebugMarker("Marker");
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pass.PopDebugGroup();
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pass.End();
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}
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// A PopDebugGroup call without a preceding PushDebugGroup produces an error in compute pass.
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TEST_F(DebugMarkerValidationTest, ComputeUnbalancedPop) {
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
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pass.PushDebugGroup("Event Start");
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pass.InsertDebugMarker("Marker");
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pass.PopDebugGroup();
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pass.PopDebugGroup();
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pass.End();
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}
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Correct usage of debug markers should succeed in command encoder.
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TEST_F(DebugMarkerValidationTest, CommandEncoderSuccess) {
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.PushDebugGroup("Event Start");
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encoder.PushDebugGroup("Event Start");
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encoder.InsertDebugMarker("Marker");
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encoder.PopDebugGroup();
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encoder.PopDebugGroup();
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encoder.Finish();
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}
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// A PushDebugGroup call without a following PopDebugGroup produces an error in command encoder.
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TEST_F(DebugMarkerValidationTest, CommandEncoderUnbalancedPush) {
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.PushDebugGroup("Event Start");
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encoder.PushDebugGroup("Event Start");
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encoder.InsertDebugMarker("Marker");
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encoder.PopDebugGroup();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// A PopDebugGroup call without a preceding PushDebugGroup produces an error in command encoder.
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TEST_F(DebugMarkerValidationTest, CommandEncoderUnbalancedPop) {
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.PushDebugGroup("Event Start");
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encoder.InsertDebugMarker("Marker");
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encoder.PopDebugGroup();
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encoder.PopDebugGroup();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// It is possible to nested pushes in a compute pass in a command encoder.
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TEST_F(DebugMarkerValidationTest, NestedComputeInCommandEncoder) {
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.PushDebugGroup("Event Start");
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{
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wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
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pass.PushDebugGroup("Event Start");
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pass.InsertDebugMarker("Marker");
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pass.PopDebugGroup();
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pass.End();
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}
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encoder.PopDebugGroup();
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encoder.Finish();
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}
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// Command encoder and compute pass pushes must be balanced independently.
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TEST_F(DebugMarkerValidationTest, NestedComputeInCommandEncoderIndependent) {
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.PushDebugGroup("Event Start");
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{
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wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
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pass.InsertDebugMarker("Marker");
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pass.PopDebugGroup();
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pass.End();
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}
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// It is possible to nested pushes in a render pass in a command encoder.
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TEST_F(DebugMarkerValidationTest, NestedRenderInCommandEncoder) {
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PlaceholderRenderPass renderPass(device);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.PushDebugGroup("Event Start");
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{
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.PushDebugGroup("Event Start");
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pass.InsertDebugMarker("Marker");
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pass.PopDebugGroup();
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pass.End();
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}
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encoder.PopDebugGroup();
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encoder.Finish();
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}
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// Command encoder and render pass pushes must be balanced independently.
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TEST_F(DebugMarkerValidationTest, NestedRenderInCommandEncoderIndependent) {
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PlaceholderRenderPass renderPass(device);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.PushDebugGroup("Event Start");
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{
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.InsertDebugMarker("Marker");
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pass.PopDebugGroup();
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pass.End();
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}
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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