23 lines
326 B
GLSL
23 lines
326 B
GLSL
#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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void main() {
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unused_entry_point();
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}
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float get_f32() {
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return 1.0f;
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}
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void f() {
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vec2 v2 = vec2(get_f32());
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vec3 v3 = vec3(get_f32());
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vec4 v4 = vec4(get_f32());
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}
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