23 lines
329 B
GLSL
23 lines
329 B
GLSL
#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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void main() {
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unused_entry_point();
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}
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uint get_u32() {
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return 1u;
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}
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void f() {
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uvec2 v2 = uvec2(get_u32());
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uvec3 v3 = uvec3(get_u32());
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uvec4 v4 = uvec4(get_u32());
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}
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