51 lines
1.1 KiB
HLSL
51 lines
1.1 KiB
HLSL
SKIP: FAILED
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cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void func_() {
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const float x_28 = asfloat(x_6[0].x);
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if ((1.0f > x_28)) {
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discard;
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}
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return;
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}
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void main_1() {
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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[loop] while (true) {
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func_();
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if (false) {
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} else {
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break;
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}
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}
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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main_out main_inner() {
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main_1();
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const main_out tint_symbol_2 = {x_GLF_color};
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return tint_symbol_2;
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}
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tint_symbol main() {
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const main_out inner_result = main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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C:\src\tint\test\Shader@0x0000016102DC2B30(16,10-21): warning X3557: loop only executes for 0 iteration(s), consider removing [loop]
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C:\src\tint\test\Shader@0x0000016102DC2B30(8,15-18): internal error: invalid access of unbound variable
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