dawn-cmake/test/vk-gl-cts/graphicsfuzz/control-flow-in-function/0-opt.spvasm.expected.glsl

233 lines
7.4 KiB
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
struct buf0 {
vec2 injectionSwitch;
};
layout (binding = 0) uniform buf0_1 {
vec2 injectionSwitch;
} x_25;
vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f);
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
vec3 drawShape_vf2_(inout vec2 pos) {
bool c2 = false;
bool c3 = false;
bool c4 = false;
bool c5 = false;
bool c6 = false;
int GLF_live4i = 0;
int GLF_live4_looplimiter5 = 0;
mat4x2 GLF_live7m42 = mat4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
mat3 GLF_live7m33 = mat3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
int GLF_live7cols = 0;
int GLF_live7_looplimiter3 = 0;
int GLF_live7rows = 0;
int GLF_live7_looplimiter2 = 0;
int GLF_live7_looplimiter1 = 0;
int GLF_live7c = 0;
int GLF_live7r = 0;
int GLF_live7_looplimiter0 = 0;
int GLF_live7sum_index = 0;
int GLF_live7_looplimiter7 = 0;
int GLF_live7cols_1 = 0;
int GLF_live7rows_1 = 0;
float GLF_live7sums[9] = float[9](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
int GLF_live7c_1 = 0;
int GLF_live7r_1 = 0;
int x_180 = 0;
mat3 indexable = mat3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
float x_182 = pos.x;
c2 = (x_182 > 1.0f);
if (c2) {
return vec3(1.0f, 1.0f, 1.0f);
}
float x_188 = pos.y;
c3 = (x_188 < 1.0f);
if (c3) {
return vec3(1.0f, 1.0f, 1.0f);
}
float x_194 = pos.y;
c4 = (x_194 > 1.0f);
if (c4) {
return vec3(1.0f, 1.0f, 1.0f);
}
float x_200 = pos.x;
c5 = (x_200 < 1.0f);
if (c5) {
return vec3(1.0f, 1.0f, 1.0f);
}
float x_206 = pos.x;
c6 = ((x_206 + 1.0f) > 1.0f);
if (c6) {
return vec3(1.0f, 1.0f, 1.0f);
}
GLF_live4i = 0;
{
for(; (GLF_live4i < 4); GLF_live4i = (GLF_live4i + 1)) {
if ((GLF_live4_looplimiter5 >= 7)) {
break;
}
GLF_live4_looplimiter5 = (GLF_live4_looplimiter5 + 1);
GLF_live7m42 = mat4x2(vec2(1.0f, 0.0f), vec2(0.0f, 1.0f), vec2(0.0f, 0.0f), vec2(1.0f, 0.0f));
GLF_live7m33 = mat3(vec3(1.0f, 0.0f, 0.0f), vec3(0.0f, 1.0f, 0.0f), vec3(0.0f, 0.0f, 1.0f));
GLF_live7cols = 2;
{
for(; (GLF_live7cols < 4); GLF_live7cols = (GLF_live7cols + 1)) {
if ((GLF_live7_looplimiter3 >= 7)) {
break;
}
GLF_live7_looplimiter3 = (GLF_live7_looplimiter3 + 1);
GLF_live7rows = 2;
{
for(; (GLF_live7rows < 4); GLF_live7rows = (GLF_live7rows + 1)) {
if ((GLF_live7_looplimiter2 >= 7)) {
break;
}
GLF_live7_looplimiter2 = (GLF_live7_looplimiter2 + 1);
GLF_live7_looplimiter1 = 0;
GLF_live7c = 0;
{
for(; (GLF_live7c < 3); GLF_live7c = (GLF_live7c + 1)) {
if ((GLF_live7_looplimiter1 >= 7)) {
break;
}
GLF_live7_looplimiter1 = (GLF_live7_looplimiter1 + 1);
GLF_live7r = 0;
{
for(; (GLF_live7r < 2); GLF_live7r = (GLF_live7r + 1)) {
if ((GLF_live7_looplimiter0 >= 7)) {
break;
}
GLF_live7_looplimiter0 = (GLF_live7_looplimiter0 + 1);
GLF_live7m33[(((GLF_live7c >= 0) & (GLF_live7c < 3)) ? GLF_live7c : 0)][(((GLF_live7r >= 0) & (GLF_live7r < 3)) ? GLF_live7r : 0)] = 1.0f;
float x_267 = x_25.injectionSwitch.y;
if ((0.0f > x_267)) {
} else {
GLF_live7m42[(((GLF_live7c >= 0) & (GLF_live7c < 4)) ? GLF_live7c : 0)][(((GLF_live7r >= 0) & (GLF_live7r < 2)) ? GLF_live7r : 0)] = 1.0f;
}
}
}
}
}
}
}
}
}
GLF_live7sum_index = 0;
GLF_live7_looplimiter7 = 0;
GLF_live7cols_1 = 2;
{
for(; (GLF_live7cols_1 < 4); GLF_live7cols_1 = (GLF_live7cols_1 + 1)) {
if ((GLF_live7_looplimiter7 >= 7)) {
break;
}
GLF_live7_looplimiter7 = (GLF_live7_looplimiter7 + 1);
GLF_live7rows_1 = 2;
GLF_live7sums[(((GLF_live7sum_index >= 0) & (GLF_live7sum_index < 9)) ? GLF_live7sum_index : 0)] = 0.0f;
GLF_live7c_1 = 0;
{
for(; (GLF_live7c_1 < 1); GLF_live7c_1 = (GLF_live7c_1 + 1)) {
GLF_live7r_1 = 0;
{
for(; (GLF_live7r_1 < GLF_live7rows_1); GLF_live7r_1 = (GLF_live7r_1 + 1)) {
int x_310 = (((GLF_live7sum_index >= 0) & (GLF_live7sum_index < 9)) ? GLF_live7sum_index : 0);
mat3 x_312 = transpose(GLF_live7m33);
if ((GLF_live7c_1 < 3)) {
x_180 = 1;
} else {
float x_318 = x_25.injectionSwitch.x;
x_180 = int(x_318);
}
int x_320 = x_180;
int x_93 = GLF_live7r_1;
indexable = x_312;
float x_324 = indexable[x_320][((x_93 < 3) ? 1 : 0)];
float x_326 = GLF_live7sums[x_310];
GLF_live7sums[x_310] = (x_326 + x_324);
int x_332 = (((GLF_live7sum_index >= 0) & (GLF_live7sum_index < 9)) ? GLF_live7sum_index : 0);
float x_334 = GLF_live7m42[1][GLF_live7r_1];
float x_336 = GLF_live7sums[x_332];
GLF_live7sums[x_332] = (x_336 + x_334);
}
}
}
}
GLF_live7sum_index = (GLF_live7sum_index + 1);
}
}
}
}
return vec3(1.0f, 1.0f, 1.0f);
}
void main_1() {
vec2 position = vec2(0.0f, 0.0f);
vec2 param = vec2(0.0f, 0.0f);
vec2 param_1 = vec2(0.0f, 0.0f);
int i = 0;
vec2 param_2 = vec2(0.0f, 0.0f);
float x_161 = x_25.injectionSwitch.x;
if ((x_161 >= 2.0f)) {
vec4 x_165 = tint_symbol;
position = vec2(x_165.x, x_165.y);
param = position;
vec3 x_168 = drawShape_vf2_(param);
param_1 = position;
vec3 x_170 = drawShape_vf2_(param_1);
i = 25;
{
for(; (i > 0); i = (i - 1)) {
param_2 = position;
vec3 x_178 = drawShape_vf2_(param_2);
}
}
}
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
struct tint_symbol_4 {
vec4 tint_symbol_2;
};
struct tint_symbol_5 {
vec4 x_GLF_color_1;
};
main_out tint_symbol_1_inner(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
main_out tint_symbol_6 = main_out(x_GLF_color);
return tint_symbol_6;
}
tint_symbol_5 tint_symbol_1(tint_symbol_4 tint_symbol_3) {
main_out inner_result = tint_symbol_1_inner(tint_symbol_3.tint_symbol_2);
tint_symbol_5 wrapper_result = tint_symbol_5(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}
out vec4 x_GLF_color_1;
void main() {
tint_symbol_4 inputs;
inputs.tint_symbol_2 = gl_FragCoord;
tint_symbol_5 outputs;
outputs = tint_symbol_1(inputs);
x_GLF_color_1 = outputs.x_GLF_color_1;
}
Error parsing GLSL shader:
ERROR: 0:104: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
ERROR: 0:104: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.