dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-fract-asin-undefined-ne.../0-opt.wgsl.expected.glsl

96 lines
2.6 KiB
GLSL

SKIP: FAILED
vk-gl-cts/graphicsfuzz/cov-fract-asin-undefined-never-used/0-opt.wgsl:1:13 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
type Arr = @stride(16) array<f32, 1>;
^^^^^^
vk-gl-cts/graphicsfuzz/cov-fract-asin-undefined-never-used/0-opt.wgsl:7:15 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
type Arr_1 = @stride(16) array<i32, 2>;
^^^^^^
#version 310 es
precision mediump float;
struct tint_padded_array_element {
float el;
};
struct buf0 {
tint_padded_array_element x_GLF_uniform_float_values[1];
};
struct tint_padded_array_element_1 {
int el;
};
struct buf1 {
tint_padded_array_element_1 x_GLF_uniform_int_values[2];
};
vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f);
layout (binding = 0) uniform buf0_1 {
tint_padded_array_element x_GLF_uniform_float_values[1];
} x_8;
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
layout (binding = 1) uniform buf1_1 {
tint_padded_array_element_1 x_GLF_uniform_int_values[2];
} x_10;
void main_1() {
float f0 = 0.0f;
float f1 = 0.0f;
f0 = uintBitsToFloat(0x7f800000u);
f1 = frac(f0);
float x_38 = tint_symbol.x;
float x_40 = x_8.x_GLF_uniform_float_values[0].el;
if ((x_38 > x_40)) {
int x_46 = x_10.x_GLF_uniform_int_values[1].el;
int x_49 = x_10.x_GLF_uniform_int_values[0].el;
int x_52 = x_10.x_GLF_uniform_int_values[0].el;
int x_55 = x_10.x_GLF_uniform_int_values[1].el;
x_GLF_color = vec4(float(x_46), float(x_49), float(x_52), float(x_55));
} else {
float x_58 = f1;
x_GLF_color = vec4(x_58, x_58, x_58, x_58);
}
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
struct tint_symbol_4 {
vec4 tint_symbol_2;
};
struct tint_symbol_5 {
vec4 x_GLF_color_1;
};
main_out tint_symbol_1_inner(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
main_out tint_symbol_6 = main_out(x_GLF_color);
return tint_symbol_6;
}
tint_symbol_5 tint_symbol_1(tint_symbol_4 tint_symbol_3) {
main_out inner_result = tint_symbol_1_inner(tint_symbol_3.tint_symbol_2);
tint_symbol_5 wrapper_result = tint_symbol_5(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}
out vec4 x_GLF_color_1;
void main() {
tint_symbol_4 inputs;
inputs.tint_symbol_2 = gl_FragCoord;
tint_symbol_5 outputs;
outputs = tint_symbol_1(inputs);
x_GLF_color_1 = outputs.x_GLF_color_1;
}
Error parsing GLSL shader:
ERROR: 0:30: 'frac' : no matching overloaded function found
ERROR: 0:30: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.