287 lines
6.2 KiB
GLSL
287 lines
6.2 KiB
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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struct buf0 {
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vec2 injectionSwitch;
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};
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int data[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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int temp[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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layout (binding = 0) uniform buf0_1 {
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vec2 injectionSwitch;
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} x_28;
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vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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void merge_i1_i1_i1_(inout int from, inout int mid, inout int to) {
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int k = 0;
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int i = 0;
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int j = 0;
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int i_1 = 0;
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int x_302 = from;
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k = x_302;
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int x_303 = from;
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i = x_303;
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int x_304 = mid;
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j = (x_304 + 1);
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while (true) {
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int x_310 = i;
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int x_311 = mid;
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int x_313 = j;
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int x_314 = to;
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if (((x_310 <= x_311) & (x_313 <= x_314))) {
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} else {
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break;
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}
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int x_320 = data[i];
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int x_323 = data[j];
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if ((x_320 < x_323)) {
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int x_328 = k;
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k = (x_328 + 1);
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int x_330 = i;
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i = (x_330 + 1);
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int x_333 = data[x_330];
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temp[x_328] = x_333;
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} else {
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int x_335 = k;
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k = (x_335 + 1);
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int x_337 = j;
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j = (x_337 + 1);
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int x_340 = data[x_337];
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temp[x_335] = x_340;
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}
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}
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while (true) {
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int x_346 = i;
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int x_348 = i;
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int x_349 = mid;
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if (((x_346 < 10) & (x_348 <= x_349))) {
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} else {
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break;
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}
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int x_353 = k;
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k = (x_353 + 1);
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int x_355 = i;
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i = (x_355 + 1);
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int x_358 = data[x_355];
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temp[x_353] = x_358;
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}
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int x_360 = from;
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i_1 = x_360;
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while (true) {
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int x_365 = i_1;
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int x_366 = to;
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if ((x_365 <= x_366)) {
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} else {
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break;
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}
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int x_369 = i_1;
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int x_372 = temp[i_1];
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data[x_369] = x_372;
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{
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i_1 = (i_1 + 1);
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}
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}
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return;
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}
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void main_1() {
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int x_85 = 0;
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int x_86 = 0;
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int x_87 = 0;
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int x_88 = 0;
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int x_89 = 0;
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int x_90 = 0;
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int x_91 = 0;
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int x_92 = 0;
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int x_93 = 0;
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int x_94 = 0;
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int i_3 = 0;
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int j_1 = 0;
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float grey = 0.0f;
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float x_96 = x_28.injectionSwitch.x;
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i_3 = int(x_96);
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while (true) {
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switch(i_3) {
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case 9: {
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data[i_3] = -5;
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break;
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}
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case 8: {
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data[i_3] = -4;
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break;
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}
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case 7: {
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data[i_3] = -3;
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break;
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}
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case 6: {
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data[i_3] = -2;
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break;
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}
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case 5: {
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data[i_3] = -1;
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break;
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}
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case 4: {
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data[i_3] = 0;
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break;
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}
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case 3: {
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data[i_3] = 1;
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break;
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}
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case 2: {
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data[i_3] = 2;
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break;
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}
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case 1: {
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data[i_3] = 3;
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break;
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}
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case 0: {
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data[i_3] = 4;
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break;
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}
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default: {
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break;
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}
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}
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i_3 = (i_3 + 1);
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{
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if ((i_3 < 10)) {
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} else {
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break;
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}
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}
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}
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j_1 = 0;
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{
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for(; (j_1 < 10); j_1 = (j_1 + 1)) {
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int x_145 = j_1;
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int x_148 = data[j_1];
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temp[x_145] = x_148;
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}
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}
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x_94 = 0;
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x_93 = 9;
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x_92 = 1;
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{
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for(; (x_92 <= x_93); x_92 = (2 * x_92)) {
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x_91 = x_94;
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{
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for(; (x_91 < x_93); x_91 = (x_91 + (2 * x_92))) {
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x_90 = x_91;
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x_89 = ((x_91 + x_92) - 1);
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x_88 = min(((x_91 + (2 * x_92)) - 1), x_93);
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x_87 = x_90;
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x_86 = x_89;
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x_85 = x_88;
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merge_i1_i1_i1_(x_87, x_86, x_85);
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}
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}
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}
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}
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float x_193 = tint_symbol.y;
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if ((int(x_193) < 30)) {
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int x_200 = data[0];
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grey = (0.5f + (float(x_200) / 10.0f));
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} else {
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float x_205 = tint_symbol.y;
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if ((int(x_205) < 60)) {
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int x_212 = data[1];
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grey = (0.5f + (float(x_212) / 10.0f));
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} else {
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float x_217 = tint_symbol.y;
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if ((int(x_217) < 90)) {
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int x_224 = data[2];
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grey = (0.5f + (float(x_224) / 10.0f));
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} else {
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float x_229 = tint_symbol.y;
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if ((int(x_229) < 120)) {
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int x_236 = data[3];
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grey = (0.5f + (float(x_236) / 10.0f));
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} else {
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float x_241 = tint_symbol.y;
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if ((int(x_241) < 150)) {
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discard;
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} else {
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float x_248 = tint_symbol.y;
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if ((int(x_248) < 180)) {
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int x_255 = data[5];
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grey = (0.5f + (float(x_255) / 10.0f));
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} else {
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float x_260 = tint_symbol.y;
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if ((int(x_260) < 210)) {
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int x_267 = data[6];
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grey = (0.5f + (float(x_267) / 10.0f));
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} else {
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float x_272 = tint_symbol.y;
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if ((int(x_272) < 240)) {
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int x_279 = data[7];
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grey = (0.5f + (float(x_279) / 10.0f));
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} else {
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float x_284 = tint_symbol.y;
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if ((int(x_284) < 270)) {
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int x_291 = data[8];
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grey = (0.5f + (float(x_291) / 10.0f));
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} else {
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discard;
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}
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}
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}
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}
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}
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}
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}
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}
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}
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float x_295 = grey;
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vec3 x_296 = vec3(x_295, x_295, x_295);
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x_GLF_color = vec4(x_296.x, x_296.y, x_296.z, 1.0f);
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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struct tint_symbol_4 {
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vec4 tint_symbol_2;
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};
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struct tint_symbol_5 {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol_1_inner(vec4 tint_symbol_2) {
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tint_symbol = tint_symbol_2;
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main_1();
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main_out tint_symbol_6 = main_out(x_GLF_color);
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return tint_symbol_6;
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}
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tint_symbol_5 tint_symbol_1(tint_symbol_4 tint_symbol_3) {
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main_out inner_result = tint_symbol_1_inner(tint_symbol_3.tint_symbol_2);
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tint_symbol_5 wrapper_result = tint_symbol_5(vec4(0.0f, 0.0f, 0.0f, 0.0f));
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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out vec4 x_GLF_color_1;
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void main() {
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tint_symbol_4 inputs;
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inputs.tint_symbol_2 = gl_FragCoord;
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tint_symbol_5 outputs;
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outputs = tint_symbol_1(inputs);
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x_GLF_color_1 = outputs.x_GLF_color_1;
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}
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Error parsing GLSL shader:
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ERROR: 0:32: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
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ERROR: 0:32: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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