326 lines
6.9 KiB
GLSL
326 lines
6.9 KiB
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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struct buf0 {
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vec2 injectionSwitch;
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};
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int data[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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int temp[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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layout (binding = 0) uniform buf0_1 {
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vec2 injectionSwitch;
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} x_34;
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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void merge_i1_i1_i1_(inout int from, inout int mid, inout int to) {
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int k = 0;
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int i = 0;
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int j = 0;
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int i_1 = 0;
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int x_260 = from;
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k = x_260;
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int x_261 = from;
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i = x_261;
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int x_262 = mid;
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j = (x_262 + 1);
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while (true) {
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int x_268 = i;
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int x_269 = mid;
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int x_271 = j;
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int x_272 = to;
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if (((x_268 <= x_269) & (x_271 <= x_272))) {
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} else {
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break;
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}
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int x_278 = data[i];
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int x_281 = data[j];
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if ((x_278 < x_281)) {
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int x_286 = k;
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k = (x_286 + 1);
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int x_288 = i;
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i = (x_288 + 1);
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int x_291 = data[x_288];
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temp[x_286] = x_291;
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} else {
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int x_293 = k;
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k = (x_293 + 1);
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int x_295 = j;
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j = (x_295 + 1);
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int x_298 = data[x_295];
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temp[x_293] = x_298;
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}
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}
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while (true) {
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int x_304 = i;
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int x_306 = i;
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int x_307 = mid;
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if (((x_304 < 10) & (x_306 <= x_307))) {
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} else {
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break;
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}
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int x_311 = k;
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k = (x_311 + 1);
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int x_313 = i;
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i = (x_313 + 1);
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int x_316 = data[x_313];
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temp[x_311] = x_316;
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}
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int x_318 = from;
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i_1 = x_318;
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while (true) {
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int x_323 = i_1;
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int x_324 = to;
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if ((x_323 <= x_324)) {
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} else {
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break;
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}
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int x_327 = i_1;
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int x_330 = temp[i_1];
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data[x_327] = x_330;
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{
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i_1 = (i_1 + 1);
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}
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}
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return;
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}
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int func_i1_i1_(inout int m, inout int high) {
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int x = 0;
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int x_335 = 0;
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int x_336 = 0;
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float x_338 = tint_symbol.x;
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if ((x_338 >= 0.0f)) {
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if (false) {
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int x_346 = high;
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x_336 = (x_346 << uint(0));
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} else {
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x_336 = 4;
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}
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x_335 = (1 << uint(x_336));
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} else {
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x_335 = 1;
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}
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x = x_335;
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x = (x >> uint(4));
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int x_353 = m;
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int x_355 = m;
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int x_357 = m;
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return clamp((2 * x_353), (2 * x_355), ((2 * x_357) / x));
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}
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void mergeSort_() {
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int low = 0;
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int high_1 = 0;
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int m_1 = 0;
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int i_2 = 0;
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int from_1 = 0;
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int mid_1 = 0;
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int to_1 = 0;
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int param = 0;
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int param_1 = 0;
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int param_2 = 0;
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int param_3 = 0;
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int param_4 = 0;
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low = 0;
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high_1 = 9;
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m_1 = 1;
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{
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for(; (m_1 <= high_1); m_1 = (2 * m_1)) {
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i_2 = low;
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while (true) {
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if ((i_2 < high_1)) {
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} else {
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break;
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}
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from_1 = i_2;
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mid_1 = ((i_2 + m_1) - 1);
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to_1 = min(((i_2 + (2 * m_1)) - 1), high_1);
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param = from_1;
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param_1 = mid_1;
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param_2 = to_1;
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merge_i1_i1_i1_(param, param_1, param_2);
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{
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param_3 = m_1;
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param_4 = high_1;
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int x_398 = func_i1_i1_(param_3, param_4);
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i_2 = (i_2 + x_398);
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}
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}
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}
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}
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return;
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}
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void main_1() {
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int i_3 = 0;
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int j_1 = 0;
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float grey = 0.0f;
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float x_93 = x_34.injectionSwitch.x;
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i_3 = int(x_93);
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while (true) {
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switch(i_3) {
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case 9: {
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data[i_3] = -5;
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break;
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}
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case 8: {
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data[i_3] = -4;
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break;
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}
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case 7: {
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data[i_3] = -3;
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break;
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}
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case 6: {
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data[i_3] = -2;
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break;
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}
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case 5: {
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data[i_3] = -1;
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break;
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}
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case 4: {
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data[i_3] = 0;
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break;
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}
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case 3: {
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data[i_3] = 1;
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break;
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}
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case 2: {
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data[i_3] = 2;
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break;
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}
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case 1: {
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data[i_3] = 3;
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break;
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}
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case 0: {
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data[i_3] = 4;
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break;
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}
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default: {
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break;
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}
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}
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i_3 = (i_3 + 1);
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{
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if ((i_3 < 10)) {
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} else {
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break;
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}
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}
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}
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j_1 = 0;
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{
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for(; (j_1 < 10); j_1 = (j_1 + 1)) {
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int x_142 = j_1;
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int x_145 = data[j_1];
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temp[x_142] = x_145;
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}
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}
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mergeSort_();
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float x_151 = tint_symbol.y;
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if ((int(x_151) < 30)) {
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int x_158 = data[0];
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grey = (0.5f + (float(x_158) / 10.0f));
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} else {
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float x_163 = tint_symbol.y;
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if ((int(x_163) < 60)) {
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int x_170 = data[1];
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grey = (0.5f + (float(x_170) / 10.0f));
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} else {
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float x_175 = tint_symbol.y;
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if ((int(x_175) < 90)) {
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int x_182 = data[2];
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grey = (0.5f + (float(x_182) / 10.0f));
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} else {
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float x_187 = tint_symbol.y;
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if ((int(x_187) < 120)) {
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int x_194 = data[3];
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grey = (0.5f + (float(x_194) / 10.0f));
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} else {
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float x_199 = tint_symbol.y;
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if ((int(x_199) < 150)) {
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discard;
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} else {
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float x_206 = tint_symbol.y;
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if ((int(x_206) < 180)) {
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int x_213 = data[5];
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grey = (0.5f + (float(x_213) / 10.0f));
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} else {
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float x_218 = tint_symbol.y;
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if ((int(x_218) < 210)) {
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int x_225 = data[6];
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grey = (0.5f + (float(x_225) / 10.0f));
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} else {
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float x_230 = tint_symbol.y;
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if ((int(x_230) < 240)) {
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int x_237 = data[7];
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grey = (0.5f + (float(x_237) / 10.0f));
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} else {
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float x_242 = tint_symbol.y;
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if ((int(x_242) < 270)) {
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int x_249 = data[8];
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grey = (0.5f + (float(x_249) / 10.0f));
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} else {
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discard;
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}
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}
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}
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}
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}
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}
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}
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}
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}
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float x_253 = grey;
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vec3 x_254 = vec3(x_253, x_253, x_253);
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x_GLF_color = vec4(x_254.x, x_254.y, x_254.z, 1.0f);
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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struct tint_symbol_4 {
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vec4 tint_symbol_2;
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};
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struct tint_symbol_5 {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol_1_inner(vec4 tint_symbol_2) {
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tint_symbol = tint_symbol_2;
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main_1();
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main_out tint_symbol_6 = main_out(x_GLF_color);
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return tint_symbol_6;
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}
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tint_symbol_5 tint_symbol_1(tint_symbol_4 tint_symbol_3) {
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main_out inner_result = tint_symbol_1_inner(tint_symbol_3.tint_symbol_2);
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tint_symbol_5 wrapper_result = tint_symbol_5(vec4(0.0f, 0.0f, 0.0f, 0.0f));
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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out vec4 x_GLF_color_1;
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void main() {
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tint_symbol_4 inputs;
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inputs.tint_symbol_2 = gl_FragCoord;
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tint_symbol_5 outputs;
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outputs = tint_symbol_1(inputs);
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x_GLF_color_1 = outputs.x_GLF_color_1;
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}
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Error parsing GLSL shader:
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ERROR: 0:32: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
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ERROR: 0:32: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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