106 lines
2.6 KiB
GLSL
106 lines
2.6 KiB
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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struct buf0 {
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int injected;
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};
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layout (binding = 0) uniform buf0_1 {
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int injected;
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} x_9;
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int idx = 0;
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mat4x3 m43 = mat4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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int ll_1 = 0;
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int GLF_live6rows = 0;
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int z = 0;
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int ll_2 = 0;
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int ctr = 0;
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mat4x3 tempm43 = mat4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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int ll_3 = 0;
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int c = 0;
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int d = 0;
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float GLF_live6sums[9] = float[9](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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idx = 0;
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m43 = mat4x3(vec3(1.0f, 0.0f, 0.0f), vec3(0.0f, 1.0f, 0.0f), vec3(0.0f, 0.0f, 1.0f), vec3(0.0f, 0.0f, 0.0f));
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ll_1 = 0;
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GLF_live6rows = 2;
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while (true) {
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int x_18 = ll_1;
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int x_19 = x_9.injected;
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if ((x_18 >= x_19)) {
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x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
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break;
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}
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ll_1 = (ll_1 + 1);
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int x_22 = x_9.injected;
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z = x_22;
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ll_2 = 0;
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ctr = 0;
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{
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for(; (ctr < 1); ctr = (ctr + 1)) {
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int x_24 = ll_2;
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int x_25 = x_9.injected;
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if ((x_24 >= x_25)) {
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break;
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}
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ll_2 = (ll_2 + 1);
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tempm43 = m43;
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ll_3 = 0;
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c = 0;
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{
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for(; (1 < z); c = (c + 1)) {
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d = 0;
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tempm43[(((c >= 0) & (c < 4)) ? c : 0)][(((d >= 0) & (d < 3)) ? d : 0)] = 1.0f;
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}
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}
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int x_117 = (((idx >= 0) & (idx < 9)) ? idx : 0);
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float x_119 = m43[ctr].y;
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float x_121 = GLF_live6sums[x_117];
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GLF_live6sums[x_117] = (x_121 + x_119);
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}
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}
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idx = (idx + 1);
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}
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol_inner() {
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main_1();
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main_out tint_symbol_2 = main_out(x_GLF_color);
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return tint_symbol_2;
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}
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tint_symbol_1 tint_symbol() {
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main_out inner_result = tint_symbol_inner();
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tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f));
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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out vec4 x_GLF_color_1;
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void main() {
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tint_symbol_1 outputs;
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outputs = tint_symbol();
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x_GLF_color_1 = outputs.x_GLF_color_1;
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}
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Error parsing GLSL shader:
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ERROR: 0:56: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
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ERROR: 0:56: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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