dawn-cmake/src/dawn/native/d3d12/BlobD3D12.cpp
shrekshao fc95c27933 Improve D3D12 pipeline cache implementation code
Bug: dawn:549
Change-Id: I84eaabdb2b72e73e37cd840632a4180acf2253e9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92680
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-06-07 17:21:34 +00:00

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1.3 KiB
C++

// Copyright 2022 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn/native/d3d12/BlobD3D12.h"
namespace dawn::native {
Blob CreateBlob(ComPtr<ID3DBlob> blob) {
// Detach so the deleter callback can "own" the reference
ID3DBlob* ptr = blob.Detach();
return Blob::UnsafeCreateWithDeleter(reinterpret_cast<uint8_t*>(ptr->GetBufferPointer()),
ptr->GetBufferSize(), [=]() {
// Reattach and drop to delete it.
ComPtr<ID3DBlob> b;
b.Attach(ptr);
b = nullptr;
});
}
} // namespace dawn::native