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https://github.com/encounter/dawn-cmake.git
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The effect to the user is the same, the Dawn device gets lost. However we need to make the difference internally because when the backend device is lost we can clean up immediately. On the contrary on internal errors, the backend device is still alive and processing commands so we need to gracefully shut it down. Bug: dawn:269 Change-Id: Ie13b33a4f9ac2e1f5f98b3723d83cf1c6205c988 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17965 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
100 lines
3.7 KiB
C++
100 lines
3.7 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/d3d12/PlatformFunctions.h"
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#include "common/DynamicLib.h"
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namespace dawn_native { namespace d3d12 {
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PlatformFunctions::PlatformFunctions() {
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}
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PlatformFunctions::~PlatformFunctions() {
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}
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MaybeError PlatformFunctions::LoadFunctions() {
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DAWN_TRY(LoadD3D12());
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DAWN_TRY(LoadDXGI());
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DAWN_TRY(LoadD3DCompiler());
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DAWN_TRY(LoadD3D11());
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LoadPIXRuntime();
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return {};
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}
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MaybeError PlatformFunctions::LoadD3D12() {
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std::string error;
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if (!mD3D12Lib.Open("d3d12.dll", &error) ||
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!mD3D12Lib.GetProc(&d3d12CreateDevice, "D3D12CreateDevice", &error) ||
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!mD3D12Lib.GetProc(&d3d12GetDebugInterface, "D3D12GetDebugInterface", &error) ||
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!mD3D12Lib.GetProc(&d3d12SerializeRootSignature, "D3D12SerializeRootSignature",
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&error) ||
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!mD3D12Lib.GetProc(&d3d12CreateRootSignatureDeserializer,
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"D3D12CreateRootSignatureDeserializer", &error) ||
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!mD3D12Lib.GetProc(&d3d12SerializeVersionedRootSignature,
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"D3D12SerializeVersionedRootSignature", &error) ||
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!mD3D12Lib.GetProc(&d3d12CreateVersionedRootSignatureDeserializer,
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"D3D12CreateVersionedRootSignatureDeserializer", &error)) {
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return DAWN_INTERNAL_ERROR(error.c_str());
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}
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return {};
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}
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MaybeError PlatformFunctions::LoadD3D11() {
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std::string error;
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if (!mD3D11Lib.Open("d3d11.dll", &error) ||
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!mD3D11Lib.GetProc(&d3d11on12CreateDevice, "D3D11On12CreateDevice", &error)) {
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return DAWN_INTERNAL_ERROR(error.c_str());
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}
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return {};
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}
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MaybeError PlatformFunctions::LoadDXGI() {
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std::string error;
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if (!mDXGILib.Open("dxgi.dll", &error) ||
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!mDXGILib.GetProc(&dxgiGetDebugInterface1, "DXGIGetDebugInterface1", &error) ||
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!mDXGILib.GetProc(&createDxgiFactory2, "CreateDXGIFactory2", &error)) {
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return DAWN_INTERNAL_ERROR(error.c_str());
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}
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return {};
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}
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MaybeError PlatformFunctions::LoadD3DCompiler() {
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std::string error;
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if (!mD3DCompilerLib.Open("d3dcompiler_47.dll", &error) ||
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!mD3DCompilerLib.GetProc(&d3dCompile, "D3DCompile", &error)) {
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return DAWN_INTERNAL_ERROR(error.c_str());
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}
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return {};
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}
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bool PlatformFunctions::IsPIXEventRuntimeLoaded() const {
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return mPIXEventRuntimeLib.Valid();
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}
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void PlatformFunctions::LoadPIXRuntime() {
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if (!mPIXEventRuntimeLib.Open("WinPixEventRuntime.dll") ||
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!mPIXEventRuntimeLib.GetProc(&pixBeginEventOnCommandList,
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"PIXBeginEventOnCommandList") ||
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!mPIXEventRuntimeLib.GetProc(&pixEndEventOnCommandList, "PIXEndEventOnCommandList") ||
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!mPIXEventRuntimeLib.GetProc(&pixSetMarkerOnCommandList, "PIXSetMarkerOnCommandList")) {
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mPIXEventRuntimeLib.Close();
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}
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}
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}} // namespace dawn_native::d3d12
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