23 lines
591 B
HLSL
23 lines
591 B
HLSL
struct tint_symbol_1 {
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uint VertexIndex : SV_VertexID;
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};
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struct tint_symbol_2 {
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float4 value : SV_Position;
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};
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tint_symbol_2 vtx_main(tint_symbol_1 tint_symbol) {
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const uint VertexIndex = tint_symbol.VertexIndex;
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float2 pos[3] = {float2(0.0f, 0.5f), float2(-0.5f, -0.5f), float2(0.5f, -0.5f)};
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const tint_symbol_2 tint_symbol_4 = {float4(pos[VertexIndex], 0.0f, 1.0f)};
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return tint_symbol_4;
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}
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struct tint_symbol_3 {
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float4 value : SV_Target0;
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};
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tint_symbol_3 frag_main() {
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const tint_symbol_3 tint_symbol_5 = {float4(1.0f, 0.0f, 0.0f, 1.0f)};
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return tint_symbol_5;
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}
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