dawn-cmake/test/tint/builtins/gen/insertBits/fe6ba6.wgsl.expected.glsl
Ben Clayton fe08ba4677 builtins: Add insertBits
CTS tests: https://github.com/gpuweb/cts/pull/1012

Bug: tint:1371
Change-Id: Idd55c0bc9dad1dffb558d0bc57d744f65e9041b5
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/81701
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
2022-02-23 21:18:09 +00:00

67 lines
1.4 KiB
GLSL

#version 310 es
ivec2 tint_insert_bits(ivec2 v, ivec2 n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
void insertBits_fe6ba6() {
ivec2 res = tint_insert_bits(ivec2(0, 0), ivec2(0, 0), 1u, 1u);
}
vec4 vertex_main() {
insertBits_fe6ba6();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
ivec2 tint_insert_bits(ivec2 v, ivec2 n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
void insertBits_fe6ba6() {
ivec2 res = tint_insert_bits(ivec2(0, 0), ivec2(0, 0), 1u, 1u);
}
void fragment_main() {
insertBits_fe6ba6();
}
void main() {
fragment_main();
return;
}
#version 310 es
ivec2 tint_insert_bits(ivec2 v, ivec2 n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
void insertBits_fe6ba6() {
ivec2 res = tint_insert_bits(ivec2(0, 0), ivec2(0, 0), 1u, 1u);
}
void compute_main() {
insertBits_fe6ba6();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}