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Textures as function parameters should not have the "uniform" qualifier. Fixed by handling StorageClass::kUniformConstant the same as StorageClass::kUniform, and removing the unconditional "uniform" qualifier output. (Global texture variables have StorageClass::kUniformConstant set, while function parameters don't.) Change-Id: I9d380550ac4554917527ff330171a76a90a290e8 Bug: tint:1492 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/85820 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
26 lines
520 B
WebGPU Shading Language
26 lines
520 B
WebGPU Shading Language
@group(1) @binding(0) var arg_0: texture_2d<i32>;
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fn textureLoad2d(texture: texture_2d<i32>, coords: vec2<i32>, level: i32) -> vec4<i32> {
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return textureLoad(texture, coords, level);
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}
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fn doTextureLoad() {
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var res: vec4<i32> = textureLoad2d(arg_0, vec2<i32>(), 0);
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}
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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doTextureLoad();
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return vec4<f32>();
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}
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@stage(fragment)
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fn fragment_main() {
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doTextureLoad();
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}
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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doTextureLoad();
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}
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