Antonio Maiorano 9e5484264a Implement mixed vector-scalar float % operator
W3C consensus on https://github.com/gpuweb/gpuweb/issues/2450
Spec change: https://github.com/gpuweb/gpuweb/pull/2495

Bug: tint:1370
Change-Id: I85bb9c802b0355bc53aa8dbacca8427fb7be1ff6
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/84880
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2022-03-28 14:36:31 +00:00

19 lines
309 B
GLSL

#version 310 es
vec3 tint_float_modulo(float lhs, vec3 rhs) {
return (lhs - rhs * trunc(lhs / rhs));
}
void f() {
float a = 4.0f;
vec3 b = vec3(1.0f, 2.0f, 3.0f);
vec3 r = tint_float_modulo(a, b);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}