dawn-cmake/test/tint/shader_io/fragment_input_builtins_struct.wgsl.expected.msl
Ryan Harrison dbc13af287 tint->dawn: Shuffle source tree in preperation of merging repos
docs/    -> docs/tint/
fuzzers/ -> src/tint/fuzzers/
samples/ -> src/tint/cmd/
src/     -> src/tint/
test/    -> test/tint/

BUG=tint:1418,tint:1433

Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2022-02-21 15:19:07 +00:00

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#include <metal_stdlib>
using namespace metal;
struct FragmentInputs {
float4 position;
bool front_facing;
uint sample_index;
uint sample_mask;
};
void tint_symbol_inner(FragmentInputs inputs) {
if (inputs.front_facing) {
float4 const foo = inputs.position;
uint const bar = (inputs.sample_index + inputs.sample_mask);
}
}
fragment void tint_symbol(float4 position [[position]], bool front_facing [[front_facing]], uint sample_index [[sample_id]], uint sample_mask [[sample_mask]]) {
FragmentInputs const tint_symbol_1 = {.position=position, .front_facing=front_facing, .sample_index=sample_index, .sample_mask=sample_mask};
tint_symbol_inner(tint_symbol_1);
return;
}