dawn-cmake/test/tint/shader_io/fragment_input_locations.wgsl.expected.glsl
Ryan Harrison dbc13af287 tint->dawn: Shuffle source tree in preperation of merging repos
docs/    -> docs/tint/
fuzzers/ -> src/tint/fuzzers/
samples/ -> src/tint/cmd/
src/     -> src/tint/
test/    -> test/tint/

BUG=tint:1418,tint:1433

Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2022-02-21 15:19:07 +00:00

19 lines
407 B
GLSL

#version 310 es
precision mediump float;
layout(location = 0) flat in int loc0_1;
layout(location = 1) flat in uint loc1_1;
layout(location = 2) in float loc2_1;
layout(location = 3) in vec4 loc3_1;
void tint_symbol(int loc0, uint loc1, float loc2, vec4 loc3) {
int i = loc0;
uint u = loc1;
float f = loc2;
vec4 v = loc3;
}
void main() {
tint_symbol(loc0_1, loc1_1, loc2_1, loc3_1);
return;
}