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docs/ -> docs/tint/ fuzzers/ -> src/tint/fuzzers/ samples/ -> src/tint/cmd/ src/ -> src/tint/ test/ -> test/tint/ BUG=tint:1418,tint:1433 Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
37 lines
1.1 KiB
HLSL
37 lines
1.1 KiB
HLSL
struct FragmentInputs0 {
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float4 position;
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int loc0;
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};
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struct FragmentInputs1 {
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float4 loc3;
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uint sample_mask;
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};
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struct tint_symbol_1 {
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nointerpolation int loc0 : TEXCOORD0;
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nointerpolation uint loc1 : TEXCOORD1;
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float loc2 : TEXCOORD2;
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float4 loc3 : TEXCOORD3;
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float4 position : SV_Position;
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bool front_facing : SV_IsFrontFace;
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uint sample_index : SV_SampleIndex;
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uint sample_mask : SV_Coverage;
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};
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void main_inner(FragmentInputs0 inputs0, bool front_facing, uint loc1, uint sample_index, FragmentInputs1 inputs1, float loc2) {
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if (front_facing) {
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const float4 foo = inputs0.position;
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const uint bar = (sample_index + inputs1.sample_mask);
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const int i = inputs0.loc0;
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const uint u = loc1;
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const float f = loc2;
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const float4 v = inputs1.loc3;
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}
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}
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void main(tint_symbol_1 tint_symbol) {
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const FragmentInputs0 tint_symbol_2 = {tint_symbol.position, tint_symbol.loc0};
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const FragmentInputs1 tint_symbol_3 = {tint_symbol.loc3, tint_symbol.sample_mask};
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main_inner(tint_symbol_2, tint_symbol.front_facing, tint_symbol.loc1, tint_symbol.sample_index, tint_symbol_3, tint_symbol.loc2);
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return;
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}
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