dawn-cmake/test/tint/shader_io/fragment_output_builtins_struct.wgsl.expected.glsl
Ryan Harrison dbc13af287 tint->dawn: Shuffle source tree in preperation of merging repos
docs/    -> docs/tint/
fuzzers/ -> src/tint/fuzzers/
samples/ -> src/tint/cmd/
src/     -> src/tint/
test/    -> test/tint/

BUG=tint:1418,tint:1433

Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2022-02-21 15:19:07 +00:00

21 lines
444 B
GLSL

#version 310 es
#extension GL_OES_sample_variables : require
precision mediump float;
struct FragmentOutputs {
float frag_depth;
uint sample_mask;
};
FragmentOutputs tint_symbol() {
FragmentOutputs tint_symbol_1 = FragmentOutputs(1.0f, 1u);
return tint_symbol_1;
}
void main() {
FragmentOutputs inner_result = tint_symbol();
gl_FragDepth = inner_result.frag_depth;
gl_SampleMask[0] = int(inner_result.sample_mask);
return;
}