dawn-cmake/test/tint/shader_io/vertex_input_builtins.wgsl.expected.glsl
Ryan Harrison dbc13af287 tint->dawn: Shuffle source tree in preperation of merging repos
docs/    -> docs/tint/
fuzzers/ -> src/tint/fuzzers/
samples/ -> src/tint/cmd/
src/     -> src/tint/
test/    -> test/tint/

BUG=tint:1418,tint:1433

Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2022-02-21 15:19:07 +00:00

15 lines
391 B
GLSL

#version 310 es
vec4 tint_symbol(uint vertex_index, uint instance_index) {
uint foo = (vertex_index + instance_index);
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = tint_symbol(uint(gl_VertexID), uint(gl_InstanceID));
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}