mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-16 12:21:35 +00:00
docs/ -> docs/tint/ fuzzers/ -> src/tint/fuzzers/ samples/ -> src/tint/cmd/ src/ -> src/tint/ test/ -> test/tint/ BUG=tint:1418,tint:1433 Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
35 lines
947 B
GLSL
35 lines
947 B
GLSL
#version 310 es
|
|
|
|
layout(location = 0) in int loc0_1;
|
|
layout(location = 1) in uint loc1_1;
|
|
layout(location = 2) in float loc2_1;
|
|
layout(location = 3) in vec4 loc3_1;
|
|
struct VertexInputs0 {
|
|
uint vertex_index;
|
|
int loc0;
|
|
};
|
|
|
|
struct VertexInputs1 {
|
|
float loc2;
|
|
vec4 loc3;
|
|
};
|
|
|
|
vec4 tint_symbol(VertexInputs0 inputs0, uint loc1, uint instance_index, VertexInputs1 inputs1) {
|
|
uint foo = (inputs0.vertex_index + instance_index);
|
|
int i = inputs0.loc0;
|
|
uint u = loc1;
|
|
float f = inputs1.loc2;
|
|
vec4 v = inputs1.loc3;
|
|
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
}
|
|
|
|
void main() {
|
|
VertexInputs0 tint_symbol_1 = VertexInputs0(uint(gl_VertexID), loc0_1);
|
|
VertexInputs1 tint_symbol_2 = VertexInputs1(loc2_1, loc3_1);
|
|
vec4 inner_result = tint_symbol(tint_symbol_1, loc1_1, uint(gl_InstanceID), tint_symbol_2);
|
|
gl_Position = inner_result;
|
|
gl_Position.y = -(gl_Position.y);
|
|
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
|
return;
|
|
}
|