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Implemented in both the reader and writer with E2E tests. Other backends detect compound assignment and ICE for now. Bug: tint:1325 Change-Id: Ie3f51e03627a38b12bd1513c4bcf1bebb3282863 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/74363 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
10 lines
122 B
WebGPU Shading Language
10 lines
122 B
WebGPU Shading Language
struct S {
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a : vec4<f32>,
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}
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@group(0) @binding(0)
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var<storage, read_write> v : S;
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fn foo() {
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v.a *= mat4x4<f32>();
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}
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