30 lines
454 B
WebGPU Shading Language
30 lines
454 B
WebGPU Shading Language
alias Arr = array<u32, 50>;
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struct Buf {
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count : u32,
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data : Arr,
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}
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@group(0) @binding(0) var<storage, read_write> b : Buf;
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@compute @workgroup_size(1)
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fn main() {
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var i : u32 = 0u;
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loop {
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if ((i >= b.count)) {
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break;
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}
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let p : ptr<storage, u32, read_write> = &(b.data[i]);
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if (((i % 2u) == 0u)) {
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continue;
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}
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*(p) = 0u;
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continuing {
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*(p) = (*(p) * 2u);
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i = (i + 1u);
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}
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}
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return;
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}
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