37 lines
781 B
WebGPU Shading Language
37 lines
781 B
WebGPU Shading Language
alias Arr = array<i32, 6u>;
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struct sspp962805860buildInformationS {
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/* @offset(0) */
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footprint : vec4<f32>,
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/* @offset(16) */
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offset : vec4<f32>,
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/* @offset(32) */
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essence : i32,
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/* @offset(36) */
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orientation : Arr,
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}
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struct x_B4_BuildInformation {
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/* @offset(0) */
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passthru : sspp962805860buildInformationS,
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}
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@group(0) @binding(2) var<storage, read> sspp962805860buildInformation : x_B4_BuildInformation;
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fn main_1() {
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var orientation : array<i32, 6u>;
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let x_23 : Arr = sspp962805860buildInformation.passthru.orientation;
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orientation[0i] = x_23[0u];
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orientation[1i] = x_23[1u];
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orientation[2i] = x_23[2u];
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orientation[3i] = x_23[3u];
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orientation[4i] = x_23[4u];
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orientation[5i] = x_23[5u];
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return;
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}
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@fragment
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fn main() {
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main_1();
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}
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