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Adds harness for fuzzing the d3d12 backend with a WARP device. Bug: dawn:444 Change-Id: I3e5ca325b19eb8b6cfe53e4d833c5acbbd293a26 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22880 Commit-Queue: Brandon Jones <brandon1.jones@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "DawnWireServerFuzzer.h"
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#include "dawn_native/DawnNative.h"
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#include "testing/libfuzzer/libfuzzer_exports.h"
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extern "C" int LLVMFuzzerInitialize(int* argc, char*** argv) {
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return DawnWireServerFuzzer::Initialize(argc, argv);
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}
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extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) {
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return DawnWireServerFuzzer::Run(
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data, size,
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[](dawn_native::Instance* instance) {
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std::vector<dawn_native::Adapter> adapters = instance->GetAdapters();
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wgpu::Device device;
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for (dawn_native::Adapter adapter : adapters) {
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wgpu::AdapterProperties properties;
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adapter.GetProperties(&properties);
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if (properties.backendType == wgpu::BackendType::D3D12 &&
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properties.adapterType == wgpu::AdapterType::CPU) {
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device = wgpu::Device::Acquire(adapter.CreateDevice());
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break;
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}
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}
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return device;
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},
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true /* supportsErrorInjection */);
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}
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