mirror of
https://github.com/encounter/dawn-cmake.git
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Bug: dawn:572 Change-Id: I806873e1b2af2c5582e49c47592f891ec69146e6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33772 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com>
479 lines
19 KiB
C++
479 lines
19 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/DawnTest.h"
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#include "dawn_native/MetalBackend.h"
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#include "utils/ComboRenderPipelineDescriptor.h"
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#include "utils/WGPUHelpers.h"
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#include <CoreFoundation/CoreFoundation.h>
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#include <CoreVideo/CVPixelBuffer.h>
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#include <IOSurface/IOSurface.h>
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namespace {
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void AddIntegerValue(CFMutableDictionaryRef dictionary, const CFStringRef key, int32_t value) {
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CFNumberRef number = CFNumberCreate(nullptr, kCFNumberSInt32Type, &value);
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CFDictionaryAddValue(dictionary, key, number);
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CFRelease(number);
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}
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class ScopedIOSurfaceRef {
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public:
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ScopedIOSurfaceRef() : mSurface(nullptr) {
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}
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explicit ScopedIOSurfaceRef(IOSurfaceRef surface) : mSurface(surface) {
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}
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~ScopedIOSurfaceRef() {
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if (mSurface != nullptr) {
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CFRelease(mSurface);
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mSurface = nullptr;
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}
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}
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IOSurfaceRef get() const {
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return mSurface;
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}
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ScopedIOSurfaceRef(ScopedIOSurfaceRef&& other) {
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if (mSurface != nullptr) {
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CFRelease(mSurface);
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}
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mSurface = other.mSurface;
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other.mSurface = nullptr;
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}
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ScopedIOSurfaceRef& operator=(ScopedIOSurfaceRef&& other) {
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if (mSurface != nullptr) {
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CFRelease(mSurface);
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}
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mSurface = other.mSurface;
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other.mSurface = nullptr;
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return *this;
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}
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ScopedIOSurfaceRef(const ScopedIOSurfaceRef&) = delete;
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ScopedIOSurfaceRef& operator=(const ScopedIOSurfaceRef&) = delete;
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private:
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IOSurfaceRef mSurface = nullptr;
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};
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ScopedIOSurfaceRef CreateSinglePlaneIOSurface(uint32_t width,
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uint32_t height,
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uint32_t format,
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uint32_t bytesPerElement) {
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CFMutableDictionaryRef dict =
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CFDictionaryCreateMutable(kCFAllocatorDefault, 0, &kCFTypeDictionaryKeyCallBacks,
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&kCFTypeDictionaryValueCallBacks);
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AddIntegerValue(dict, kIOSurfaceWidth, width);
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AddIntegerValue(dict, kIOSurfaceHeight, height);
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AddIntegerValue(dict, kIOSurfacePixelFormat, format);
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AddIntegerValue(dict, kIOSurfaceBytesPerElement, bytesPerElement);
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IOSurfaceRef ioSurface = IOSurfaceCreate(dict);
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EXPECT_NE(nullptr, ioSurface);
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CFRelease(dict);
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return ScopedIOSurfaceRef(ioSurface);
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}
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class IOSurfaceTestBase : public DawnTest {
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public:
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wgpu::Texture WrapIOSurface(const wgpu::TextureDescriptor* descriptor,
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IOSurfaceRef ioSurface,
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uint32_t plane,
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bool isInitialized = true) {
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dawn_native::metal::ExternalImageDescriptorIOSurface externDesc;
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externDesc.cTextureDescriptor =
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reinterpret_cast<const WGPUTextureDescriptor*>(descriptor);
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externDesc.ioSurface = ioSurface;
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externDesc.plane = plane;
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externDesc.isInitialized = isInitialized;
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WGPUTexture texture = dawn_native::metal::WrapIOSurface(device.Get(), &externDesc);
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return wgpu::Texture::Acquire(texture);
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}
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};
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} // anonymous namespace
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// A small fixture used to initialize default data for the IOSurface validation tests.
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// These tests are skipped if the harness is using the wire.
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class IOSurfaceValidationTests : public IOSurfaceTestBase {
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public:
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IOSurfaceValidationTests() {
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defaultIOSurface = CreateSinglePlaneIOSurface(10, 10, kCVPixelFormatType_32BGRA, 4);
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descriptor.dimension = wgpu::TextureDimension::e2D;
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descriptor.format = wgpu::TextureFormat::BGRA8Unorm;
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descriptor.size = {10, 10, 1};
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descriptor.sampleCount = 1;
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descriptor.mipLevelCount = 1;
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descriptor.usage = wgpu::TextureUsage::RenderAttachment;
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}
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protected:
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wgpu::TextureDescriptor descriptor;
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ScopedIOSurfaceRef defaultIOSurface;
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};
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// Test a successful wrapping of an IOSurface in a texture
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TEST_P(IOSurfaceValidationTests, Success) {
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DAWN_SKIP_TEST_IF(UsesWire());
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wgpu::Texture texture = WrapIOSurface(&descriptor, defaultIOSurface.get(), 0);
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ASSERT_NE(texture.Get(), nullptr);
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}
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// Test an error occurs if the texture descriptor is invalid
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TEST_P(IOSurfaceValidationTests, InvalidTextureDescriptor) {
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DAWN_SKIP_TEST_IF(UsesWire());
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wgpu::ChainedStruct chainedDescriptor;
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descriptor.nextInChain = &chainedDescriptor;
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ASSERT_DEVICE_ERROR(wgpu::Texture texture =
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WrapIOSurface(&descriptor, defaultIOSurface.get(), 0));
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ASSERT_EQ(texture.Get(), nullptr);
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}
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// Test an error occurs if the plane is too large
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TEST_P(IOSurfaceValidationTests, PlaneTooLarge) {
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DAWN_SKIP_TEST_IF(UsesWire());
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ASSERT_DEVICE_ERROR(wgpu::Texture texture =
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WrapIOSurface(&descriptor, defaultIOSurface.get(), 1));
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ASSERT_EQ(texture.Get(), nullptr);
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}
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// Test an error occurs if the descriptor dimension isn't 2D
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// TODO(cwallez@chromium.org): Reenable when 1D or 3D textures are implemented
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TEST_P(IOSurfaceValidationTests, DISABLED_InvalidTextureDimension) {
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DAWN_SKIP_TEST_IF(UsesWire());
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descriptor.dimension = wgpu::TextureDimension::e2D;
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ASSERT_DEVICE_ERROR(wgpu::Texture texture =
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WrapIOSurface(&descriptor, defaultIOSurface.get(), 0));
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ASSERT_EQ(texture.Get(), nullptr);
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}
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// Test an error occurs if the descriptor mip level count isn't 1
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TEST_P(IOSurfaceValidationTests, InvalidMipLevelCount) {
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DAWN_SKIP_TEST_IF(UsesWire());
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descriptor.mipLevelCount = 2;
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ASSERT_DEVICE_ERROR(wgpu::Texture texture =
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WrapIOSurface(&descriptor, defaultIOSurface.get(), 0));
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ASSERT_EQ(texture.Get(), nullptr);
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}
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// Test an error occurs if the descriptor depth isn't 1
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TEST_P(IOSurfaceValidationTests, InvalidDepth) {
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DAWN_SKIP_TEST_IF(UsesWire());
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descriptor.size.depth = 2;
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ASSERT_DEVICE_ERROR(wgpu::Texture texture =
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WrapIOSurface(&descriptor, defaultIOSurface.get(), 0));
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ASSERT_EQ(texture.Get(), nullptr);
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}
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// Test an error occurs if the descriptor sample count isn't 1
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TEST_P(IOSurfaceValidationTests, InvalidSampleCount) {
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DAWN_SKIP_TEST_IF(UsesWire());
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descriptor.sampleCount = 4;
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ASSERT_DEVICE_ERROR(wgpu::Texture texture =
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WrapIOSurface(&descriptor, defaultIOSurface.get(), 0));
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ASSERT_EQ(texture.Get(), nullptr);
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}
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// Test an error occurs if the descriptor width doesn't match the surface's
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TEST_P(IOSurfaceValidationTests, InvalidWidth) {
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DAWN_SKIP_TEST_IF(UsesWire());
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descriptor.size.width = 11;
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ASSERT_DEVICE_ERROR(wgpu::Texture texture =
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WrapIOSurface(&descriptor, defaultIOSurface.get(), 0));
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ASSERT_EQ(texture.Get(), nullptr);
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}
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// Test an error occurs if the descriptor height doesn't match the surface's
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TEST_P(IOSurfaceValidationTests, InvalidHeight) {
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DAWN_SKIP_TEST_IF(UsesWire());
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descriptor.size.height = 11;
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ASSERT_DEVICE_ERROR(wgpu::Texture texture =
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WrapIOSurface(&descriptor, defaultIOSurface.get(), 0));
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ASSERT_EQ(texture.Get(), nullptr);
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}
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// Test an error occurs if the descriptor format isn't compatible with the IOSurface's
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TEST_P(IOSurfaceValidationTests, InvalidFormat) {
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DAWN_SKIP_TEST_IF(UsesWire());
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descriptor.format = wgpu::TextureFormat::R8Unorm;
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ASSERT_DEVICE_ERROR(wgpu::Texture texture =
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WrapIOSurface(&descriptor, defaultIOSurface.get(), 0));
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ASSERT_EQ(texture.Get(), nullptr);
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}
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// Fixture to test using IOSurfaces through different usages.
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// These tests are skipped if the harness is using the wire.
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class IOSurfaceUsageTests : public IOSurfaceTestBase {
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public:
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// Test that sampling a 1x1 works.
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void DoSampleTest(IOSurfaceRef ioSurface,
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wgpu::TextureFormat format,
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void* data,
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size_t dataSize,
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RGBA8 expectedColor) {
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// Write the data to the IOSurface
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IOSurfaceLock(ioSurface, 0, nullptr);
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memcpy(IOSurfaceGetBaseAddress(ioSurface), data, dataSize);
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IOSurfaceUnlock(ioSurface, 0, nullptr);
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// The simplest texture sampling pipeline.
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wgpu::RenderPipeline pipeline;
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{
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wgpu::ShaderModule vs = utils::CreateShaderModuleFromWGSL(device, R"(
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[[builtin(vertex_idx)]] var<in> VertexIndex : u32;
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[[location(0)]] var<out> o_texCoord : vec2<f32>;
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[[builtin(position)]] var<out> Position : vec4<f32>;
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[[stage(vertex)]] fn main() -> void {
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const pos : array<vec2<f32>, 6> = array<vec2<f32>, 6>(
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vec2<f32>(-2.0, -2.0),
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vec2<f32>(-2.0, 2.0),
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vec2<f32>( 2.0, -2.0),
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vec2<f32>(-2.0, 2.0),
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vec2<f32>( 2.0, -2.0),
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vec2<f32>( 2.0, 2.0));
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const texCoord : array<vec2<f32>, 6> = array<vec2<f32>, 6>(
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vec2<f32>(0.0, 0.0),
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vec2<f32>(0.0, 1.0),
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vec2<f32>(1.0, 0.0),
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vec2<f32>(0.0, 1.0),
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vec2<f32>(1.0, 0.0),
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vec2<f32>(1.0, 1.0));
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Position = vec4<f32>(pos[VertexIndex], 0.0, 1.0);
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o_texCoord = texCoord[VertexIndex];
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}
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)");
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wgpu::ShaderModule fs = utils::CreateShaderModuleFromWGSL(device, R"(
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[[set(0), binding(0)]] var<uniform_constant> sampler0 : sampler;
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[[set(0), binding(1)]] var<uniform_constant> texture0 : texture_2d<f32>;
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[[location(0)]] var<in> texCoord : vec2<f32>;
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[[location(0)]] var<out> fragColor : vec4<f32>;
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[[stage(fragment)]] fn main() -> void {
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fragColor = textureSample(texture0, sampler0, texCoord);
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}
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)");
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utils::ComboRenderPipelineDescriptor descriptor(device);
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descriptor.vertexStage.module = vs;
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descriptor.cFragmentStage.module = fs;
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descriptor.cColorStates[0].format = wgpu::TextureFormat::RGBA8Unorm;
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pipeline = device.CreateRenderPipeline(&descriptor);
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}
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// The bindgroup containing the texture view for the ioSurface as well as the sampler.
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wgpu::BindGroup bindGroup;
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{
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wgpu::TextureDescriptor textureDescriptor;
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textureDescriptor.dimension = wgpu::TextureDimension::e2D;
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textureDescriptor.format = format;
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textureDescriptor.size = {1, 1, 1};
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textureDescriptor.sampleCount = 1;
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textureDescriptor.mipLevelCount = 1;
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textureDescriptor.usage = wgpu::TextureUsage::Sampled;
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wgpu::Texture wrappingTexture = WrapIOSurface(&textureDescriptor, ioSurface, 0);
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wgpu::TextureView textureView = wrappingTexture.CreateView();
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wgpu::SamplerDescriptor samplerDescriptor = utils::GetDefaultSamplerDescriptor();
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wgpu::Sampler sampler = device.CreateSampler(&samplerDescriptor);
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bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
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{{0, sampler}, {1, textureView}});
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}
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// Submit commands samping from the ioSurface and writing the result to renderPass.color
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utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bindGroup);
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pass.Draw(6);
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pass.EndPass();
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}
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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EXPECT_PIXEL_RGBA8_EQ(expectedColor, renderPass.color, 0, 0);
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}
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// Test that clearing using BeginRenderPass writes correct data in the ioSurface.
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void DoClearTest(IOSurfaceRef ioSurface,
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wgpu::TextureFormat format,
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void* data,
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size_t dataSize) {
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// Get a texture view for the ioSurface
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wgpu::TextureDescriptor textureDescriptor;
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textureDescriptor.dimension = wgpu::TextureDimension::e2D;
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textureDescriptor.format = format;
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textureDescriptor.size = {1, 1, 1};
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textureDescriptor.sampleCount = 1;
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textureDescriptor.mipLevelCount = 1;
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textureDescriptor.usage = wgpu::TextureUsage::RenderAttachment;
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wgpu::Texture ioSurfaceTexture = WrapIOSurface(&textureDescriptor, ioSurface, 0);
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wgpu::TextureView ioSurfaceView = ioSurfaceTexture.CreateView();
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utils::ComboRenderPassDescriptor renderPassDescriptor({ioSurfaceView}, {});
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renderPassDescriptor.cColorAttachments[0].clearColor = {1 / 255.0f, 2 / 255.0f, 3 / 255.0f,
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4 / 255.0f};
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// Execute commands to clear the ioSurface
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescriptor);
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pass.EndPass();
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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// Wait for the commands touching the IOSurface to be scheduled
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dawn_native::metal::WaitForCommandsToBeScheduled(device.Get());
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// Check the correct data was written
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IOSurfaceLock(ioSurface, kIOSurfaceLockReadOnly, nullptr);
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ASSERT_EQ(0, memcmp(IOSurfaceGetBaseAddress(ioSurface), data, dataSize));
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IOSurfaceUnlock(ioSurface, kIOSurfaceLockReadOnly, nullptr);
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}
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};
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// Test sampling from a R8 IOSurface
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TEST_P(IOSurfaceUsageTests, SampleFromR8IOSurface) {
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DAWN_SKIP_TEST_IF(UsesWire());
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ScopedIOSurfaceRef ioSurface =
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CreateSinglePlaneIOSurface(1, 1, kCVPixelFormatType_OneComponent8, 1);
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uint8_t data = 0x01;
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DoSampleTest(ioSurface.get(), wgpu::TextureFormat::R8Unorm, &data, sizeof(data),
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RGBA8(1, 0, 0, 255));
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}
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// Test clearing a R8 IOSurface
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TEST_P(IOSurfaceUsageTests, ClearR8IOSurface) {
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DAWN_SKIP_TEST_IF(UsesWire());
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ScopedIOSurfaceRef ioSurface =
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CreateSinglePlaneIOSurface(1, 1, kCVPixelFormatType_OneComponent8, 1);
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uint8_t data = 0x01;
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DoClearTest(ioSurface.get(), wgpu::TextureFormat::R8Unorm, &data, sizeof(data));
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}
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// Test sampling from a RG8 IOSurface
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TEST_P(IOSurfaceUsageTests, SampleFromRG8IOSurface) {
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DAWN_SKIP_TEST_IF(UsesWire());
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ScopedIOSurfaceRef ioSurface =
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CreateSinglePlaneIOSurface(1, 1, kCVPixelFormatType_TwoComponent8, 2);
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uint16_t data = 0x0102; // Stored as (G, R)
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DoSampleTest(ioSurface.get(), wgpu::TextureFormat::RG8Unorm, &data, sizeof(data),
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RGBA8(2, 1, 0, 255));
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}
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// Test clearing a RG8 IOSurface
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TEST_P(IOSurfaceUsageTests, ClearRG8IOSurface) {
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DAWN_SKIP_TEST_IF(UsesWire());
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ScopedIOSurfaceRef ioSurface =
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CreateSinglePlaneIOSurface(1, 1, kCVPixelFormatType_TwoComponent8, 2);
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uint16_t data = 0x0201;
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DoClearTest(ioSurface.get(), wgpu::TextureFormat::RG8Unorm, &data, sizeof(data));
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}
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// Test sampling from a BGRA8 IOSurface
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TEST_P(IOSurfaceUsageTests, SampleFromBGRA8IOSurface) {
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DAWN_SKIP_TEST_IF(UsesWire());
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ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, kCVPixelFormatType_32BGRA, 4);
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uint32_t data = 0x01020304; // Stored as (A, R, G, B)
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DoSampleTest(ioSurface.get(), wgpu::TextureFormat::BGRA8Unorm, &data, sizeof(data),
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RGBA8(2, 3, 4, 1));
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}
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// Test clearing a BGRA8 IOSurface
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TEST_P(IOSurfaceUsageTests, ClearBGRA8IOSurface) {
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DAWN_SKIP_TEST_IF(UsesWire());
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ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, kCVPixelFormatType_32BGRA, 4);
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uint32_t data = 0x04010203;
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DoClearTest(ioSurface.get(), wgpu::TextureFormat::BGRA8Unorm, &data, sizeof(data));
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}
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// Test sampling from an RGBA8 IOSurface
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TEST_P(IOSurfaceUsageTests, SampleFromRGBA8IOSurface) {
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DAWN_SKIP_TEST_IF(UsesWire());
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ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, kCVPixelFormatType_32RGBA, 4);
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uint32_t data = 0x01020304; // Stored as (A, B, G, R)
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DoSampleTest(ioSurface.get(), wgpu::TextureFormat::RGBA8Unorm, &data, sizeof(data),
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RGBA8(4, 3, 2, 1));
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}
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// Test clearing an RGBA8 IOSurface
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TEST_P(IOSurfaceUsageTests, ClearRGBA8IOSurface) {
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DAWN_SKIP_TEST_IF(UsesWire());
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ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, kCVPixelFormatType_32RGBA, 4);
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uint32_t data = 0x04030201;
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DoClearTest(ioSurface.get(), wgpu::TextureFormat::RGBA8Unorm, &data, sizeof(data));
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}
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// Test that texture with color is cleared when isInitialized = false
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TEST_P(IOSurfaceUsageTests, UninitializedTextureIsCleared) {
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DAWN_SKIP_TEST_IF(UsesWire());
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ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, kCVPixelFormatType_32RGBA, 4);
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uint32_t data = 0x04030201;
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IOSurfaceLock(ioSurface.get(), 0, nullptr);
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memcpy(IOSurfaceGetBaseAddress(ioSurface.get()), &data, sizeof(data));
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IOSurfaceUnlock(ioSurface.get(), 0, nullptr);
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wgpu::TextureDescriptor textureDescriptor;
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textureDescriptor.dimension = wgpu::TextureDimension::e2D;
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textureDescriptor.format = wgpu::TextureFormat::RGBA8Unorm;
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textureDescriptor.size = {1, 1, 1};
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textureDescriptor.sampleCount = 1;
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textureDescriptor.mipLevelCount = 1;
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textureDescriptor.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc;
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// wrap ioSurface and ensure color is not visible when isInitialized set to false
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wgpu::Texture ioSurfaceTexture = WrapIOSurface(&textureDescriptor, ioSurface.get(), 0, false);
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EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 0, 0, 0), ioSurfaceTexture, 0, 0);
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}
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DAWN_INSTANTIATE_TEST(IOSurfaceValidationTests, MetalBackend());
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DAWN_INSTANTIATE_TEST(IOSurfaceUsageTests, MetalBackend());
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