25 lines
1.1 KiB
WebGPU Shading Language
25 lines
1.1 KiB
WebGPU Shading Language
bug/tint/453.wgsl:1:79 warning: use of deprecated language feature: access control is expected as last parameter of storage textures
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[[group(0), binding(0)]] var Src : [[access(read)]] texture_storage_2d<r32uint>;
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^
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bug/tint/453.wgsl:2:80 warning: use of deprecated language feature: access control is expected as last parameter of storage textures
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[[group(0), binding(1)]] var Dst : [[access(write)]] texture_storage_2d<r32uint>;
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^
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[[group(0), binding(0)]] var Src : texture_storage_2d<r32uint, read>;
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[[group(0), binding(1)]] var Dst : texture_storage_2d<r32uint, write>;
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[[stage(compute)]]
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fn main() {
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var srcValue : vec4<u32>;
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let x_22 : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0));
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srcValue = x_22;
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let x_23 : ptr<function, u32> = &(srcValue.x);
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let x_24 : u32 = *(x_23);
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let x_25 : u32 = (x_24 + 1u);
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let x_27 : vec4<u32> = srcValue;
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textureStore(Dst, vec2<i32>(0, 0), x_27.xxxx);
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return;
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}
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