dawn-cmake/src/dawn_native/ToBackend.h
Jiawei Shao b2c5023c9c Remove RenderPassDescriptorBuilder
This patch removes RenderPassDescriptorBuilder completely from Dawn.
With this patch, RenderPassDescriptor is a structure instead of a Dawn
object, and all the checks in RenderPassDescriptorBuilder are moved into
CommandEncoder.cpp.

This patch also updates the helper functions and structures related to
RenderPassDescriptor because RenderPassDescriptor is no longer an
object but a structure with members in pointers.

BUG=dawn:6

Change-Id: Ic6d015582031891f35ffef912f0e460a9c010f81
Reviewed-on: https://dawn-review.googlesource.com/c/4902
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-27 09:21:56 +00:00

145 lines
5.2 KiB
C++

// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_TOBACKEND_H_
#define DAWNNATIVE_TOBACKEND_H_
#include "dawn_native/Forward.h"
namespace dawn_native {
// ToBackendTraits implements the mapping from base type to member type of BackendTraits
template <typename T, typename BackendTraits>
struct ToBackendTraits;
template <typename BackendTraits>
struct ToBackendTraits<AdapterBase, BackendTraits> {
using BackendType = typename BackendTraits::AdapterType;
};
template <typename BackendTraits>
struct ToBackendTraits<BindGroupBase, BackendTraits> {
using BackendType = typename BackendTraits::BindGroupType;
};
template <typename BackendTraits>
struct ToBackendTraits<BindGroupLayoutBase, BackendTraits> {
using BackendType = typename BackendTraits::BindGroupLayoutType;
};
template <typename BackendTraits>
struct ToBackendTraits<BufferBase, BackendTraits> {
using BackendType = typename BackendTraits::BufferType;
};
template <typename BackendTraits>
struct ToBackendTraits<CommandBufferBase, BackendTraits> {
using BackendType = typename BackendTraits::CommandBufferType;
};
template <typename BackendTraits>
struct ToBackendTraits<ComputePipelineBase, BackendTraits> {
using BackendType = typename BackendTraits::ComputePipelineType;
};
template <typename BackendTraits>
struct ToBackendTraits<DeviceBase, BackendTraits> {
using BackendType = typename BackendTraits::DeviceType;
};
template <typename BackendTraits>
struct ToBackendTraits<InputStateBase, BackendTraits> {
using BackendType = typename BackendTraits::InputStateType;
};
template <typename BackendTraits>
struct ToBackendTraits<PipelineLayoutBase, BackendTraits> {
using BackendType = typename BackendTraits::PipelineLayoutType;
};
template <typename BackendTraits>
struct ToBackendTraits<QueueBase, BackendTraits> {
using BackendType = typename BackendTraits::QueueType;
};
template <typename BackendTraits>
struct ToBackendTraits<RenderPipelineBase, BackendTraits> {
using BackendType = typename BackendTraits::RenderPipelineType;
};
template <typename BackendTraits>
struct ToBackendTraits<SamplerBase, BackendTraits> {
using BackendType = typename BackendTraits::SamplerType;
};
template <typename BackendTraits>
struct ToBackendTraits<ShaderModuleBase, BackendTraits> {
using BackendType = typename BackendTraits::ShaderModuleType;
};
template <typename BackendTraits>
struct ToBackendTraits<StagingBufferBase, BackendTraits> {
using BackendType = typename BackendTraits::StagingBufferType;
};
template <typename BackendTraits>
struct ToBackendTraits<TextureBase, BackendTraits> {
using BackendType = typename BackendTraits::TextureType;
};
template <typename BackendTraits>
struct ToBackendTraits<SwapChainBase, BackendTraits> {
using BackendType = typename BackendTraits::SwapChainType;
};
template <typename BackendTraits>
struct ToBackendTraits<TextureViewBase, BackendTraits> {
using BackendType = typename BackendTraits::TextureViewType;
};
// ToBackendBase implements conversion to the given BackendTraits
// To use it in a backend, use the following:
// template<typename T>
// auto ToBackend(T&& common) -> decltype(ToBackendBase<MyBackendTraits>(common)) {
// return ToBackendBase<MyBackendTraits>(common);
// }
template <typename BackendTraits, typename T>
Ref<typename ToBackendTraits<T, BackendTraits>::BackendType>& ToBackendBase(Ref<T>& common) {
return reinterpret_cast<Ref<typename ToBackendTraits<T, BackendTraits>::BackendType>&>(
common);
}
template <typename BackendTraits, typename T>
const Ref<typename ToBackendTraits<T, BackendTraits>::BackendType>& ToBackendBase(
const Ref<T>& common) {
return reinterpret_cast<
const Ref<typename ToBackendTraits<T, BackendTraits>::BackendType>&>(common);
}
template <typename BackendTraits, typename T>
typename ToBackendTraits<T, BackendTraits>::BackendType* ToBackendBase(T* common) {
return reinterpret_cast<typename ToBackendTraits<T, BackendTraits>::BackendType*>(common);
}
template <typename BackendTraits, typename T>
const typename ToBackendTraits<T, BackendTraits>::BackendType* ToBackendBase(const T* common) {
return reinterpret_cast<const typename ToBackendTraits<T, BackendTraits>::BackendType*>(
common);
}
} // namespace dawn_native
#endif // DAWNNATIVE_TOBACKEND_H_