dawn-cmake/test/bug/tint/824.wgsl.expected.hlsl
Ben Clayton 4135ea55eb writer/hlsl: Don't wrap arrays in structures
FXC has trouble dealing with these.
This was originally added to handle returning arrays as structures.
HLSL supports typedefs, which is a much simpiler solution, and doesn't upset FXC.

Bug: tint:848
Bug: tint:904
Change-Id: Ie841c9c454461a885a35c41476fd4d05d3f34cbf
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56774
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-07-05 15:20:57 +00:00

26 lines
966 B
HLSL

struct Output {
float4 Position;
float4 color;
};
struct tint_symbol_1 {
uint VertexIndex : SV_VertexID;
uint InstanceIndex : SV_InstanceID;
};
struct tint_symbol_2 {
float4 color : TEXCOORD0;
float4 Position : SV_Position;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const uint VertexIndex = tint_symbol.VertexIndex;
const uint InstanceIndex = tint_symbol.InstanceIndex;
float2 zv[4] = {float2(0.200000003f, 0.200000003f), float2(0.300000012f, 0.300000012f), float2(-0.100000001f, -0.100000001f), float2(1.100000024f, 1.100000024f)};
const float z = zv[InstanceIndex].x;
Output output = (Output)0;
output.Position = float4(0.5f, 0.5f, z, 1.0f);
float4 colors[4] = {float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)};
output.color = colors[InstanceIndex];
const tint_symbol_2 tint_symbol_3 = {output.color, output.Position};
return tint_symbol_3;
}