21 lines
337 B
GLSL
21 lines
337 B
GLSL
#version 310 es
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struct UniformBuffer {
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ivec3 d;
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uint pad;
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};
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layout(binding = 0, std140) uniform u_input_block_ubo {
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UniformBuffer inner;
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} u_input;
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void tint_symbol() {
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ivec3 temp = (u_input.inner.d << uvec3(0u));
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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