dawn-cmake/test/tint/expressions/binary/div/vec3-scalar/i32.wgsl.expected.glsl

19 lines
414 B
GLSL

#version 310 es
ivec3 tint_div(ivec3 lhs, int rhs) {
ivec3 r = ivec3(rhs);
return (lhs / mix(r, ivec3(1), bvec3(uvec3(equal(r, ivec3(0))) | uvec3(bvec3(uvec3(equal(lhs, ivec3(-2147483648))) & uvec3(equal(r, ivec3(-1))))))));
}
void f() {
ivec3 a = ivec3(1, 2, 3);
int b = 4;
ivec3 r = tint_div(a, b);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}