dawn-cmake/test/tint/expressions/binary/mul/mat3x2-vec3/f16.wgsl.expected.wgsl

14 lines
182 B
WebGPU Shading Language

enable f16;
struct S {
matrix : mat3x2<f16>,
vector : vec3<f16>,
}
@group(0) @binding(0) var<uniform> data : S;
@fragment
fn main() {
let x = (data.matrix * data.vector);
}