dawn-cmake/test/tint/expressions/binary/mul/mat4x2-mat2x4/f16.wgsl.expected.wgsl

9 lines
317 B
WebGPU Shading Language

enable f16;
@compute @workgroup_size(1)
fn f() {
let a = mat4x2<f16>(vec2<f16>(-(1.0h), -(2.0h)), vec2<f16>(-(3.0h), -(4.0h)), vec2<f16>(-(5.0h), -(6.0h)), vec2<f16>(-(7.0h), -(8.0h)));
let b = mat2x4<f16>(vec4<f16>(1.0h, 2.0h, 3.0h, 4.0h), vec4<f16>(5.0h, 6.0h, 7.0h, 8.0h));
let r : mat2x2<f16> = (a * b);
}