decomp-toolkit/README.md

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# decomp-toolkit [![Build Status]][actions]
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[Build Status]: https://github.com/encounter/decomp-toolkit/actions/workflows/build.yml/badge.svg
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[actions]: https://github.com/encounter/decomp-toolkit/actions
GameCube/Wii decompilation project tools.
This provides various commands that assist with creating a build system that works
across all major platforms without dealing with platform-specific C compilers,
UNIX compatibility layers like msys2, or other idiosyncrasies.
## Commands
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### ar create
Create a static library (.a) from the input objects.
```shell
$ dtk ar create out.a input_1.o input_2.o
# or
$ echo input_1.o >> rspfile
$ echo input_2.o >> rspfile
$ dtk ar create out.a @rspfile
```
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### demangle
Demangles CodeWarrior C++ symbols. A thin wrapper for [cwdemangle](https://github.com/encounter/cwdemangle).
```shell
$ dtk demangle 'BuildLight__9CGuiLightCFv'
CGuiLight::BuildLight() const
```
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### elf disasm
Disassemble an unstripped CodeWarrior ELF file into fully-split & fully-shiftable assembly files.
```shell
$ dtk disasm input.elf out
```
### elf fixup
Fixes issues with GNU assembler-built objects to ensure compatibility with `mwldeppc`.
- Strips empty sections
- Generates section symbols for all allocatable sections
- Where possible, replaces section-relative relocations with direct relocations.
- Adds an ` (asm)` suffix to the file symbol. (For matching progress calculation)
```shell
# input and output can be the same
$ dtk elf fixup file.o file.o
```
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### elf2dol
Creates a DOL file from the provided ELF file.
```shell
$ dtk elf2dol input.elf output.dol
```
### map
Processes CodeWarrior map files and provides information about symbols and TUs.
```shell
$ dtk map entries Game.MAP 'Unit.o'
# Outputs all symbols that are referenced by Unit.o
# This is useful for finding deduplicated weak functions,
# which only show on first use in the link map.
$ dtk map symbol Game.MAP 'Function__5ClassFv'
# Outputs reference information for Function__5ClassFv
# CodeWarrior link maps can get very deeply nested,
# so this is useful for emitting direct references
# in a readable format.
```
### shasum
Calculate and verify SHA-1 hashes.
```shell
$ dtk shasum baserom.dol
949c5ed7368aef547e0b0db1c3678f466e2afbff baserom.dol
$ dtk shasum -c baserom.sha1
baserom.dol: OK
```