Emit FORCEACTIVE in LCF & various fixes
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d9e1ae2777
commit
457ee10a42
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@ -214,7 +214,7 @@ dependencies = [
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[[package]]
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name = "decomp-toolkit"
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version = "0.3.3"
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version = "0.3.4"
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dependencies = [
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"anyhow",
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"ar",
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@ -3,7 +3,7 @@ name = "decomp-toolkit"
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description = "Yet another GameCube/Wii decompilation toolkit."
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authors = ["Luke Street <luke@street.dev>"]
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license = "MIT OR Apache-2.0"
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version = "0.3.3"
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version = "0.3.4"
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edition = "2021"
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publish = false
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build = "build.rs"
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@ -26,4 +26,5 @@ FORCEFILES
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FORCEACTIVE
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{
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$FORCEACTIVE
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}
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@ -119,6 +119,7 @@ pub struct ProjectConfig {
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/// Version of the MW `.comment` section format.
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/// If not present, no `.comment` sections will be written.
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pub mw_comment_version: Option<u8>,
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#[serde(default)]
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pub modules: Vec<ModuleConfig>,
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// Analysis options
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#[serde(default = "bool_true")]
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@ -258,6 +259,14 @@ fn split(args: SplitArgs) -> Result<()> {
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if let Some((symbol_index, symbol)) =
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obj.symbols.for_relocation(target, rel_reloc.kind)?
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{
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if symbol.flags.is_local() {
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bail!(
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"Module {} relocation to {:#010X} found local symbol {}",
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module_id,
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symbol.address,
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symbol.name
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);
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}
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let addend = target as i64 - symbol.address as i64;
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if addend != 0 {
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bail!(
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@ -268,7 +277,7 @@ fn split(args: SplitArgs) -> Result<()> {
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addend
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);
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}
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obj.symbols.set_externally_referenced(symbol_index, true);
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obj.symbols.flags(symbol_index).set_force_active(true);
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} else {
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// Add label
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let target_section = obj.section_at(target)?;
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@ -577,6 +586,10 @@ fn diff(args: DiffArgs) -> Result<()> {
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apply_map_file(&args.map_file, &mut linked_obj)?;
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for orig_sym in obj.symbols.iter() {
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if orig_sym.kind == ObjSymbolKind::Section || orig_sym.section.is_none() {
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continue;
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}
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let linked_sym = linked_obj
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.symbols
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.at_address(orig_sym.address as u32)
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@ -34,8 +34,6 @@ flags! {
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Common,
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Hidden,
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ForceActive,
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// Same as ForceActive, but used internally
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ExternallyReferenced,
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}
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}
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@ -74,11 +72,6 @@ impl ObjSymbolFlagSet {
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#[inline]
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pub fn is_force_active(&self) -> bool { self.0.contains(ObjSymbolFlags::ForceActive) }
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#[inline]
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pub fn is_externally_referenced(&self) -> bool {
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self.0.contains(ObjSymbolFlags::ExternallyReferenced)
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}
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#[inline]
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pub fn set_scope(&mut self, scope: ObjSymbolScope) {
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match scope {
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@ -101,11 +94,11 @@ impl ObjSymbolFlagSet {
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}
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#[inline]
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pub fn set_externally_referenced(&mut self, value: bool) {
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pub fn set_force_active(&mut self, value: bool) {
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if value {
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self.0 |= ObjSymbolFlags::ExternallyReferenced;
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self.0 |= ObjSymbolFlags::ForceActive;
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} else {
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self.0 &= !ObjSymbolFlags::ExternallyReferenced;
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self.0 &= !ObjSymbolFlags::ForceActive;
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}
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}
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}
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@ -562,8 +555,9 @@ impl ObjSymbols {
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Ok(result)
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}
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pub fn set_externally_referenced(&mut self, idx: SymbolIndex, value: bool) {
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self.symbols[idx].flags.set_externally_referenced(value);
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#[inline]
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pub fn flags(&mut self, idx: SymbolIndex) -> &mut ObjSymbolFlagSet {
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&mut self.symbols[idx].flags
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}
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}
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@ -629,6 +623,18 @@ impl ObjInfo {
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pub fn section_data(&self, start: u32, end: u32) -> Result<(&ObjSection, &[u8])> {
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let section = self.section_at(start)?;
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ensure!(
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section.contains_range(start..end),
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"Range {:#010X}-{:#010X} outside of section {}: {:#010X}-{:#010X}",
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start,
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end,
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section.name,
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section.address,
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section.address + section.size
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);
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if section.kind == ObjSectionKind::Bss {
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return Ok((section, &[]));
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}
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let data = if end == 0 {
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§ion.data[(start as u64 - section.address) as usize..]
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} else {
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@ -97,7 +97,7 @@ fn split_ctors_dtors(obj: &mut ObjInfo, section_start: u32, section_end: u32) ->
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// Hack to avoid deadstripping
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for symbol_idx in referenced_symbols {
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obj.symbols.set_externally_referenced(symbol_idx, true);
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obj.symbols.flags(symbol_idx).set_force_active(true);
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}
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Ok(())
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@ -196,7 +196,7 @@ impl CommentSym {
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vis_flags |= 0xD;
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}
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let mut active_flags = 0;
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if symbol.flags.is_force_active() || symbol.flags.is_externally_referenced() {
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if symbol.flags.is_force_active() {
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active_flags |= 0x8; // TODO what is 0x10?
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}
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Self { align, vis_flags, active_flags }
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@ -200,9 +200,9 @@ fn write_symbol<W: Write>(w: &mut W, obj: &ObjInfo, symbol: &ObjSymbol) -> Resul
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if symbol.flags.is_hidden() {
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write!(w, " hidden")?;
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}
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if symbol.flags.is_force_active() {
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write!(w, " force_active")?;
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}
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// if symbol.flags.is_force_active() {
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// write!(w, " force_active")?;
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// }
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if obj.blocked_ranges.contains_key(&(symbol.address as u32)) {
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write!(w, " noreloc")?;
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}
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@ -23,6 +23,13 @@ pub fn generate_ldscript(obj: &ObjInfo, auto_force_files: bool) -> Result<String
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force_files.push(obj_path.file_name().unwrap().to_str().unwrap().to_string());
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}
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let mut force_active = vec![];
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for symbol in obj.symbols.iter() {
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if symbol.flags.is_force_active() && symbol.flags.is_global() {
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force_active.push(symbol.name.clone());
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}
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}
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// Hack to handle missing .sbss2 section... what's the proper way?
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let last_section_name = obj.sections.last().unwrap().name.clone();
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let last_section_symbol = format!("_f_{}", last_section_name.trim_start_matches('.'));
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@ -31,7 +38,8 @@ pub fn generate_ldscript(obj: &ObjInfo, auto_force_files: bool) -> Result<String
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.replacen("$SECTIONS", §ion_defs, 1)
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.replace("$LAST_SECTION_SYMBOL", &last_section_symbol)
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.replace("$LAST_SECTION_NAME", &last_section_name)
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.replacen("$STACKSIZE", &format!("{:#X}", stack_size), 1);
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.replacen("$STACKSIZE", &format!("{:#X}", stack_size), 1)
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.replacen("$FORCEACTIVE", &force_active.join("\n "), 1);
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out = if auto_force_files {
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out.replacen("$FORCEFILES", &force_files.join("\n "), 1)
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} else {
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