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Detect _savevr/_restvr + check in RELs
Some games include a copy of MW runtime.c in RELs. Easy to check. Some games also include _savevr/ _restvr for AltiVec. This is weird but we can handle it as well.
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@@ -1056,6 +1056,7 @@ fn load_analyze_rel(config: &ProjectConfig, module_config: &ModuleConfig) -> Res
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debug!("Analyzing module {}", module_obj.module_id);
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if !config.quick_analysis {
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let mut state = AnalyzerState::default();
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FindSaveRestSleds::execute(&mut state, &module_obj)?;
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state.detect_functions(&module_obj)?;
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FindRelCtorsDtors::execute(&mut state, &module_obj)?;
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FindRelRodataData::execute(&mut state, &module_obj)?;
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