20 Commits

Author SHA1 Message Date
d9612cc9b7 Analyzer improvements for ProDG (WIP)
Fixes #19
2024-01-06 16:05:04 -07:00
c44846d73f Allow absolute relocations to linker generated symbols
Fixes #15
2024-01-06 11:47:17 -07:00
ebff47924f Add links field to config for overriding REL linkage
By default, every REL is linked with every other REL. Some games, like Mario Party, link RELs individually, so the module IDs are not unique. To support this, the `links` field can be used to override which _other_ modules are included in a module's analysis.
2023-11-18 23:37:50 -05:00
dfb569b883 Add alf support (NVIDIA Shield TV binaries)
- Supports .alf files in all places .dol files are accepted.
- Adds `hash` and `dhash` to symbols config.
2023-10-07 02:03:09 -04:00
d4ef1ce16a Analyzer fixes galore
- Transparent NLZSS decompression (add `:nlzss` to path)
- Overhaul portions of the analyzer to support more games
- Reject some invalid data relocations automatically
- Jump table analysis fixes
2023-09-13 02:08:51 -04:00
e3857d3212 Improvements to REL & map support
- Fix symbols.txt align attribute
- Fully support nested RARC files & transparent Yaz0 decompression
- Guess symbol visibility for maps without link map
- Add module name config
- Add manual force_active config
- Quiet option for shasum
- `symbols_known` and `fill_gaps` config
- Allow disabling .comment generation per-unit (`comment:0`)
- Various minor fixes
- Add `rarc` and `yaz0` commands
2023-09-05 17:22:22 -04:00
f9f7fb2e1e Working rel make & more
- Added `elf info`
- Improved `rel info`
- Colored output for `shasum`
- Fix section `rename` in RELs
- Added padding symbols to avoid linker issues
- Automatically set symbols to "active" in .comment output
2023-08-23 23:13:12 -04:00
a2374e4fa0 Semi-working REL analysis & splitting 2023-08-23 23:13:12 -04:00
3f63f1ef47 A lot more section-address-aware refactoring 2023-08-23 23:13:12 -04:00
5843ee021e Begin REL analysis & rework lots of code to be section-address aware 2023-08-17 22:09:45 -04:00
908e3bb037 Check functions at start of code sections in detect_functions 2023-08-15 22:44:48 -04:00
2c2ee8bf08 Validate splits don't overlap symbols (or each other)
Use DoubleEndedIterator::next_back instead of Iterator::last to avoid unnecessary iteration.
2023-08-15 09:47:00 -04:00
cf328b8707 Only create relocations for direct branches 2023-08-09 23:59:26 -04:00
c9eb824034 Emit __init_cpp_exceptions_reference symbols as global 2023-08-07 20:05:19 -04:00
4ee63abea4 Mark autogenerated splits & rework ObjInfo::add_split 2023-08-03 19:18:20 -04:00
f06a6ffbdd Ignore ABS symbols in ObjSymbols::for_range
- Add ObjSymbols::iter_ordered for all symbols (including ABS)
- Extract duplicated logic into ObjSymbols::for_relocation
2023-08-03 19:04:17 -04:00
8660984d40 Improve prologue/epilogue detection 2023-08-03 18:51:15 -04:00
b267b79f7b Fix string detection overwriting known symbols 2023-08-03 18:50:27 -04:00
0fa0aafaea 6 months of occasional work I guess 2023-07-21 17:59:07 -04:00
830f7b172f Reorganize files; start RSO support; config & split updates 2023-01-27 23:15:52 -05:00