Some games include a copy of MW
runtime.c in RELs. Easy to check.
Some games also include _savevr/
_restvr for AltiVec. This is weird
but we can handle it as well.
By default, every REL is linked with every other REL. Some games, like Mario Party, link RELs individually, so the module IDs are not unique. To support this, the `links` field can be used to override which _other_ modules are included in a module's analysis.
- Transparent NLZSS decompression (add `:nlzss` to path)
- Overhaul portions of the analyzer to support more games
- Reject some invalid data relocations automatically
- Jump table analysis fixes