dtk-template/README.md

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decomp-toolkit Project Template
===============================
If starting a new GameCube / Wii decompilation project, this repository can be used as a scaffold.
See [decomp-toolkit](https://github.com/encounter/decomp-toolkit) for background on the concept and more information on the tooling used.
Documentation
-------------
- [Dependencies](docs/dependencies.md)
- [Getting Started](docs/getting_started.md)
- [`symbols.txt`](docs/symbols.md)
- [`splits.txt`](docs/splits.md)
- [GitHub Actions](docs/github_actions.md) (new!)
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General:
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- [Common BSS](docs/common_bss.md)
- [`.comment` section](docs/comment_section.md)
References
--------
- [Discord: GC/Wii Decompilation](https://discord.gg/hKx3FJJgrV) (Come to `#dtk` for help!)
- [objdiff](https://github.com/encounter/objdiff) (Local diffing tool)
- [decomp.me](https://decomp.me) (Collaborate on matches)
- [frogress](https://github.com/decompals/frogress) (Decompilation progress API)
- [wibo](https://github.com/decompals/wibo) (Minimal Win32 wrapper for Linux)
- [sjiswrap](https://github.com/encounter/sjiswrap) (UTF-8 to Shift JIS wrapper)
Projects using this structure:
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- [zeldaret/tww](https://github.com/zeldaret/tww)
- [PrimeDecomp/prime](https://github.com/PrimeDecomp/prime)
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- [PrimeDecomp/echoes](https://github.com/PrimeDecomp/echoes)
- [DarkRTA/rb3](https://github.com/DarkRTA/rb3)
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- [doldecomp/melee](https://github.com/doldecomp/melee)
- [doldecomp/sadx](https://github.com/doldecomp/sadx)
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- [InputEvelution/wp](https://github.com/InputEvelution/wp)
- [lepelog/ss-dtk](https://github.com/lepelog/ss-dtk)
- [NWPlayer123/AnimalCrossing-dtk](https://github.com/NWPlayer123/AnimalCrossing-dtk)
- [Rainchus/mp4-dtk](https://github.com/Rainchus/mp4-dtk)
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- [Rainchus/ttyd_dtk](https://github.com/Rainchus/ttyd_dtk)
- [Sage-of-Mirrors/zmansion](https://github.com/Sage-of-Mirrors/zmansion)
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Features
--------
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- Few external dependencies: Just `python` for the generator and `ninja` for the build system. See [Dependencies](docs/dependencies.md).
- Simple configuration: Everything lives in `config.yml`, `symbols.txt`, and `splits.txt`.
- Multi-version support: Separate configurations for each game version, and a `configure.py --version` flag to switch between them.
- Feature-rich analyzer: Many time-consuming tasks are automated, allowing you to focus on the decompilation itself. See [Analyzer features](https://github.com/encounter/decomp-toolkit#analyzer-features).
- REL support: RELs each have their own `symbols.txt` and `splits.txt`, and will automatically be built and linked against the main binary.
- No manual assembly: decomp-toolkit handles splitting the DOL into relocatable objects based on the configuration. No game assets are committed to the repository.
- Progress calculation and upload script for [frogress](https://github.com/decompals/frogress).
- Integration with [objdiff](https://github.com/encounter/objdiff) for a diffing workflow.
- CI workflow template for GitHub Actions.
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Project structure
-----------------
- `configure.py` - Project configuration and generator script.
- `config/[GAMEID]` - Configuration files for each game version.
- `config/[GAMEID]/build.sha1` - SHA-1 hashes for each built artifact, for final verification.
- `build/` - Build artifacts generated by the the build process. Ignored by `.gitignore`.
- `orig/[GAMEID]` - Original game files, extracted from the disc. Ignored by `.gitignore`.
- `orig/[GAMEID]/.gitkeep` - Empty checked-in file to ensure the directory is created on clone.
- `src/` - C/C++ source files.
- `include/` - C/C++ header files.
- `tools/` - Scripts shared between projects.
Temporary, delete when done:
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- `config/GAMEID/config.example.yml` - Example configuration file and documentation.
- `docs/` - Documentation for decomp-toolkit configuration.
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- `README.md` - This file, replace with your own. For a template, see [`README.example.md`](README.example.md).
- `LICENSE` - This repository is licensed under the CC0 license. Replace with your own if desired.