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Some Game
[![Build Status]][actions] ![Progress] ![DOL Progress] ![RELs Progress] [![Discord Badge]][discord]
=============
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A work-in-progress decompilation of Some Game.
This repository does **not** contain any game assets or assembly whatsoever. An existing copy of the game is required.
Supported versions:
- `GAMEID` : Rev 0 (USA)
Dependencies
============
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Windows
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--------
On Windows, it's **highly recommended** to use native tooling. WSL or msys2 are **not** required.
When running under WSL, [objdiff ](#diffing ) is unable to get filesystem notifications for automatic rebuilds.
- Install [Python ](https://www.python.org/downloads/ ) and add it to `%PATH%` .
- Also available from the [Windows Store ](https://apps.microsoft.com/store/detail/python-311/9NRWMJP3717K ).
- Download [ninja ](https://github.com/ninja-build/ninja/releases ) and add it to `%PATH%` .
- Quick install via pip: `pip install ninja`
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macOS
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------
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- Install [ninja ](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages ):
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```sh
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brew install ninja
```
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- Install [wine-crossover ](https://github.com/Gcenx/homebrew-wine ):
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```sh
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brew install --cask --no-quarantine gcenx/wine/wine-crossover
```
After OS upgrades, if macOS complains about `Wine Crossover.app` being unverified, you can unquarantine it using:
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```sh
sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'
```
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Linux
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------
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- Install [ninja ](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages ).
- For non-x86(_64) platforms: Install wine from your package manager.
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- For x86(_64), [wibo ](https://github.com/decompals/wibo ), a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.
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Building
========
- Clone the repository:
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```sh
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git clone https://github.com/my/repo.git
```
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- Copy your game's disc image to `orig/GAMEID` .
- Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, NFS, GCZ, TGC
- After the initial build, the disc image can be deleted to save space.
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- Configure:
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```sh
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python configure.py
```
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To use a version other than `GAMEID` (USA), specify it with `--version` .
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- Build:
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```sh
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ninja
```
Diffing
=======
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Once the initial build succeeds, an `objdiff.json` should exist in the project root.
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Download the latest release from [encounter/objdiff ](https://github.com/encounter/objdiff ). Under project settings, set `Project directory` . The configuration should be loaded automatically.
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Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, `configure.py` , `splits.txt` or `symbols.txt` .
![](assets/objdiff.png)