Add scratch_preset_id option for objdiff decomp.me integration
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parent
14c60bb5a5
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065fc7b715
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@ -172,6 +172,10 @@ if args.map:
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# Use for any additional files that should cause a re-configure when modified
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config.reconfig_deps = []
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# Optional numeric ID for decomp.me preset
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# Can be overridden in libraries or objects
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config.scratch_preset_id = None
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# Base flags, common to most GC/Wii games.
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# Generally leave untouched, with overrides added below.
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cflags_base = [
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@ -48,6 +48,7 @@ class Object:
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"lib": None,
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"mw_version": None,
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"progress_category": None,
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"scratch_preset_id": None,
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"shift_jis": None,
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"source": name,
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"src_dir": None,
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@ -79,6 +80,7 @@ class Object:
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set_default("asm_dir", config.asm_dir)
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set_default("host", False)
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set_default("mw_version", config.linker_version)
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set_default("scratch_preset_id", config.scratch_preset_id)
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set_default("shift_jis", config.shift_jis)
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set_default("src_dir", config.src_dir)
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@ -174,6 +176,7 @@ class ProjectConfig:
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True # Generate compile_commands.json for clangd
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)
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self.extra_clang_flags: List[str] = [] # Extra flags for clangd
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self.scratch_preset_id: Optional[int] = None # Default decomp.me preset ID for scratches
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# Progress output, progress.json and report.json config
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self.progress = True # Enable report.json generation and CLI progress output
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@ -1384,6 +1387,7 @@ def generate_objdiff_config(
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"platform": "gc_wii",
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"compiler": compiler_version,
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"c_flags": cflags_str,
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"preset_id": obj.options["scratch_preset_id"],
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}
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if src_exists:
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unit_config["scratch"].update(
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