dtk-template/configure.py

265 lines
6.3 KiB
Python
Executable File

#!/usr/bin/env python3
###
# Generates build files for the project.
# This file also includes the project configuration,
# such as compiler flags and the object matching status.
#
# Usage:
# python3 configure.py
# ninja
#
# Append --help to see available options.
###
import argparse
import sys
from pathlib import Path
from typing import Any, Dict, List
from tools.project import *
# Game versions
DEFAULT_VERSION = 0
VERSIONS = [
"GAMEID", # 0
]
parser = argparse.ArgumentParser()
parser.add_argument(
"mode",
choices=["configure", "progress"],
default="configure",
help="script mode (default: configure)",
nargs="?",
)
parser.add_argument(
"-v",
"--version",
choices=VERSIONS,
type=str.upper,
default=VERSIONS[DEFAULT_VERSION],
help="version to build",
)
parser.add_argument(
"--build-dir",
metavar="DIR",
type=Path,
default=Path("build"),
help="base build directory (default: build)",
)
parser.add_argument(
"--binutils",
metavar="BINARY",
type=Path,
help="path to binutils (optional)",
)
parser.add_argument(
"--compilers",
metavar="DIR",
type=Path,
help="path to compilers (optional)",
)
parser.add_argument(
"--map",
action="store_true",
help="generate map file(s)",
)
parser.add_argument(
"--debug",
action="store_true",
help="build with debug info (non-matching)",
)
if not is_windows():
parser.add_argument(
"--wrapper",
metavar="BINARY",
type=Path,
help="path to wibo or wine (optional)",
)
parser.add_argument(
"--dtk",
metavar="BINARY | DIR",
type=Path,
help="path to decomp-toolkit binary or source (optional)",
)
parser.add_argument(
"--objdiff",
metavar="BINARY | DIR",
type=Path,
help="path to objdiff-cli binary or source (optional)",
)
parser.add_argument(
"--sjiswrap",
metavar="EXE",
type=Path,
help="path to sjiswrap.exe (optional)",
)
parser.add_argument(
"--verbose",
action="store_true",
help="print verbose output",
)
parser.add_argument(
"--non-matching",
dest="non_matching",
action="store_true",
help="builds equivalent (but non-matching) or modded objects",
)
args = parser.parse_args()
config = ProjectConfig()
config.version = str(args.version)
version_num = VERSIONS.index(config.version)
# Apply arguments
config.build_dir = args.build_dir
config.dtk_path = args.dtk
config.objdiff_path = args.objdiff
config.binutils_path = args.binutils
config.compilers_path = args.compilers
config.debug = args.debug
config.generate_map = args.map
config.non_matching = args.non_matching
config.sjiswrap_path = args.sjiswrap
if not is_windows():
config.wrapper = args.wrapper
# Don't build asm unless we're --non-matching
if not config.non_matching:
config.asm_dir = None
# Tool versions
config.binutils_tag = "2.42-1"
config.compilers_tag = "20240706"
config.dtk_tag = "v0.9.4"
config.objdiff_tag = "v2.0.0-beta.5"
config.sjiswrap_tag = "v1.1.1"
config.wibo_tag = "0.6.11"
# Project
config.config_path = Path("config") / config.version / "config.yml"
config.check_sha_path = Path("config") / config.version / "build.sha1"
config.asflags = [
"-mgekko",
"--strip-local-absolute",
"-I include",
f"-I build/{config.version}/include",
f"--defsym version={version_num}",
]
config.ldflags = [
"-fp hardware",
"-nodefaults",
# "-warn off",
# "-listclosure", # Uncomment for Wii linkers
]
# Use for any additional files that should cause a re-configure when modified
config.reconfig_deps = []
# Base flags, common to most GC/Wii games.
# Generally leave untouched, with overrides added below.
cflags_base = [
"-nodefaults",
"-proc gekko",
"-align powerpc",
"-enum int",
"-fp hardware",
"-Cpp_exceptions off",
# "-W all",
"-O4,p",
"-inline auto",
'-pragma "cats off"',
'-pragma "warn_notinlined off"',
"-maxerrors 1",
"-nosyspath",
"-RTTI off",
"-fp_contract on",
"-str reuse",
"-multibyte", # For Wii compilers, replace with `-enc SJIS`
"-i include",
f"-i build/{config.version}/include",
f"-DVERSION={version_num}",
]
# Debug flags
if config.debug:
cflags_base.extend(["-sym on", "-DDEBUG=1"])
else:
cflags_base.append("-DNDEBUG=1")
# Metrowerks library flags
cflags_runtime = [
*cflags_base,
"-use_lmw_stmw on",
"-str reuse,pool,readonly",
"-gccinc",
"-common off",
"-inline auto",
]
# REL flags
cflags_rel = [
*cflags_base,
"-sdata 0",
"-sdata2 0",
]
config.linker_version = "GC/1.3.2"
# Helper function for Dolphin libraries
def DolphinLib(lib_name: str, objects: List[Object]) -> Dict[str, Any]:
return {
"lib": lib_name,
"mw_version": "GC/1.2.5n",
"cflags": cflags_base,
"progress_category": "sdk",
"objects": objects,
}
# Helper function for REL script objects
def Rel(lib_name: str, objects: List[Object]) -> Dict[str, Any]:
return {
"lib": lib_name,
"mw_version": "GC/1.3.2",
"cflags": cflags_rel,
"progress_category": "game",
"objects": objects,
}
Matching = True # Object matches and should be linked
NonMatching = False # Object does not match and should not be linked
Equivalent = config.non_matching # Object should be linked when configured with --non-matching
config.warn_missing_config = True
config.warn_missing_source = False
config.libs = [
{
"lib": "Runtime.PPCEABI.H",
"mw_version": config.linker_version,
"cflags": cflags_runtime,
"progress_category": "sdk", # str | List[str]
"objects": [
Object(NonMatching, "Runtime.PPCEABI.H/global_destructor_chain.c"),
Object(NonMatching, "Runtime.PPCEABI.H/__init_cpp_exceptions.cpp"),
],
},
]
# Optional extra categories for progress tracking
# Adjust as desired for your project
config.progress_categories = [
ProgressCategory("game", "Game Code"),
ProgressCategory("sdk", "SDK Code"),
]
config.progress_each_module = args.verbose
if args.mode == "configure":
# Write build.ninja and objdiff.json
generate_build(config)
elif args.mode == "progress":
# Print progress and write progress.json
calculate_progress(config)
else:
sys.exit("Unknown mode: " + args.mode)