296 lines
7.0 KiB
Python
Executable File
296 lines
7.0 KiB
Python
Executable File
#!/usr/bin/env python3
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###
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# Generates build files for the project.
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# This file also includes the project configuration,
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# such as compiler flags and the object matching status.
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#
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# Usage:
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# python3 configure.py
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# ninja
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#
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# Append --help to see available options.
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###
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import argparse
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import sys
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from pathlib import Path
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from typing import Any, Dict, List
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from tools.project import (
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Object,
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ProgressCategory,
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ProjectConfig,
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calculate_progress,
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generate_build,
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is_windows,
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)
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# Game versions
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DEFAULT_VERSION = 0
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VERSIONS = [
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"GAMEID", # 0
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]
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parser = argparse.ArgumentParser()
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parser.add_argument(
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"mode",
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choices=["configure", "progress"],
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default="configure",
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help="script mode (default: configure)",
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nargs="?",
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)
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parser.add_argument(
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"-v",
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"--version",
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choices=VERSIONS,
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type=str.upper,
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default=VERSIONS[DEFAULT_VERSION],
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help="version to build",
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)
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parser.add_argument(
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"--build-dir",
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metavar="DIR",
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type=Path,
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default=Path("build"),
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help="base build directory (default: build)",
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)
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parser.add_argument(
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"--binutils",
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metavar="BINARY",
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type=Path,
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help="path to binutils (optional)",
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)
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parser.add_argument(
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"--compilers",
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metavar="DIR",
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type=Path,
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help="path to compilers (optional)",
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)
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parser.add_argument(
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"--map",
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action="store_true",
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help="generate map file(s)",
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)
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parser.add_argument(
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"--debug",
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action="store_true",
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help="build with debug info (non-matching)",
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)
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if not is_windows():
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parser.add_argument(
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"--wrapper",
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metavar="BINARY",
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type=Path,
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help="path to wibo or wine (optional)",
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)
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parser.add_argument(
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"--dtk",
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metavar="BINARY | DIR",
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type=Path,
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help="path to decomp-toolkit binary or source (optional)",
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)
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parser.add_argument(
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"--objdiff",
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metavar="BINARY | DIR",
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type=Path,
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help="path to objdiff-cli binary or source (optional)",
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)
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parser.add_argument(
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"--sjiswrap",
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metavar="EXE",
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type=Path,
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help="path to sjiswrap.exe (optional)",
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)
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parser.add_argument(
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"--verbose",
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action="store_true",
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help="print verbose output",
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)
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parser.add_argument(
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"--non-matching",
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dest="non_matching",
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action="store_true",
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help="builds equivalent (but non-matching) or modded objects",
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)
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parser.add_argument(
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"--no-progress",
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dest="progress",
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action="store_false",
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help="disable progress calculation",
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)
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args = parser.parse_args()
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config = ProjectConfig()
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config.version = str(args.version)
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version_num = VERSIONS.index(config.version)
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# Apply arguments
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config.build_dir = args.build_dir
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config.dtk_path = args.dtk
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config.objdiff_path = args.objdiff
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config.binutils_path = args.binutils
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config.compilers_path = args.compilers
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config.generate_map = args.map
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config.non_matching = args.non_matching
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config.sjiswrap_path = args.sjiswrap
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config.progress = args.progress
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if not is_windows():
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config.wrapper = args.wrapper
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# Don't build asm unless we're --non-matching
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if not config.non_matching:
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config.asm_dir = None
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# Tool versions
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config.binutils_tag = "2.42-1"
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config.compilers_tag = "20240706"
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config.dtk_tag = "v1.3.0"
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config.objdiff_tag = "v2.4.0"
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config.sjiswrap_tag = "v1.2.0"
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config.wibo_tag = "0.6.11"
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# Project
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config.config_path = Path("config") / config.version / "config.yml"
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config.check_sha_path = Path("config") / config.version / "build.sha1"
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config.asflags = [
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"-mgekko",
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"--strip-local-absolute",
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"-I include",
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f"-I build/{config.version}/include",
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f"--defsym BUILD_VERSION={version_num}",
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f"--defsym VERSION_{config.version}",
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]
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config.ldflags = [
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"-fp hardware",
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"-nodefaults",
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]
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if args.debug:
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config.ldflags.append("-g") # Or -gdwarf-2 for Wii linkers
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if args.map:
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config.ldflags.append("-mapunused")
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# config.ldflags.append("-listclosure") # For Wii linkers
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# Use for any additional files that should cause a re-configure when modified
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config.reconfig_deps = []
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# Optional numeric ID for decomp.me preset
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# Can be overridden in libraries or objects
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config.scratch_preset_id = None
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# Base flags, common to most GC/Wii games.
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# Generally leave untouched, with overrides added below.
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cflags_base = [
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"-nodefaults",
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"-proc gekko",
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"-align powerpc",
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"-enum int",
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"-fp hardware",
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"-Cpp_exceptions off",
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# "-W all",
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"-O4,p",
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"-inline auto",
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'-pragma "cats off"',
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'-pragma "warn_notinlined off"',
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"-maxerrors 1",
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"-nosyspath",
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"-RTTI off",
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"-fp_contract on",
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"-str reuse",
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"-multibyte", # For Wii compilers, replace with `-enc SJIS`
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"-i include",
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f"-i build/{config.version}/include",
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f"-DBUILD_VERSION={version_num}",
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f"-DVERSION_{config.version}",
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]
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# Debug flags
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if args.debug:
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# Or -sym dwarf-2 for Wii compilers
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cflags_base.extend(["-sym on", "-DDEBUG=1"])
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else:
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cflags_base.append("-DNDEBUG=1")
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# Metrowerks library flags
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cflags_runtime = [
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*cflags_base,
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"-use_lmw_stmw on",
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"-str reuse,pool,readonly",
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"-gccinc",
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"-common off",
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"-inline auto",
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]
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# REL flags
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cflags_rel = [
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*cflags_base,
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"-sdata 0",
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"-sdata2 0",
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]
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config.linker_version = "GC/1.3.2"
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# Helper function for Dolphin libraries
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def DolphinLib(lib_name: str, objects: List[Object]) -> Dict[str, Any]:
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return {
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"lib": lib_name,
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"mw_version": "GC/1.2.5n",
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"cflags": cflags_base,
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"progress_category": "sdk",
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"objects": objects,
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}
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# Helper function for REL script objects
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def Rel(lib_name: str, objects: List[Object]) -> Dict[str, Any]:
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return {
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"lib": lib_name,
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"mw_version": "GC/1.3.2",
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"cflags": cflags_rel,
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"progress_category": "game",
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"objects": objects,
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}
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Matching = True # Object matches and should be linked
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NonMatching = False # Object does not match and should not be linked
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Equivalent = config.non_matching # Object should be linked when configured with --non-matching
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# Object is only matching for specific versions
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def MatchingFor(*versions):
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return config.version in versions
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config.warn_missing_config = True
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config.warn_missing_source = False
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config.libs = [
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{
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"lib": "Runtime.PPCEABI.H",
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"mw_version": config.linker_version,
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"cflags": cflags_runtime,
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"progress_category": "sdk", # str | List[str]
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"objects": [
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Object(NonMatching, "Runtime.PPCEABI.H/global_destructor_chain.c"),
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Object(NonMatching, "Runtime.PPCEABI.H/__init_cpp_exceptions.cpp"),
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],
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},
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]
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# Optional extra categories for progress tracking
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# Adjust as desired for your project
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config.progress_categories = [
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ProgressCategory("game", "Game Code"),
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ProgressCategory("sdk", "SDK Code"),
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]
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config.progress_each_module = args.verbose
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if args.mode == "configure":
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# Write build.ninja and objdiff.json
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generate_build(config)
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elif args.mode == "progress":
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# Print progress and write progress.json
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calculate_progress(config)
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else:
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sys.exit("Unknown mode: " + args.mode)
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