nod-rs/nod/src/disc/mod.rs
2024-11-23 12:59:38 -07:00

288 lines
8.3 KiB
Rust

//! GameCube/Wii disc format types.
use std::{ffi::CStr, str::from_utf8};
use zerocopy::{big_endian::*, FromBytes, Immutable, IntoBytes, KnownLayout};
use crate::{common::MagicBytes, util::static_assert};
pub(crate) mod direct;
pub mod fst;
pub(crate) mod gcn;
pub(crate) mod hashes;
pub(crate) mod preloader;
pub(crate) mod reader;
pub mod wii;
pub(crate) mod writer;
/// Size in bytes of a disc sector. (32 KiB)
pub const SECTOR_SIZE: usize = 0x8000;
/// Size in bytes of a Wii partition sector group. (32 KiB * 64, 2 MiB)
pub const SECTOR_GROUP_SIZE: usize = SECTOR_SIZE * 64;
/// Magic bytes for Wii discs. Located at offset 0x18.
pub const WII_MAGIC: MagicBytes = [0x5D, 0x1C, 0x9E, 0xA3];
/// Magic bytes for GameCube discs. Located at offset 0x1C.
pub const GCN_MAGIC: MagicBytes = [0xC2, 0x33, 0x9F, 0x3D];
/// Size in bytes of the disc header and partition header. (boot.bin)
pub const BOOT_SIZE: usize = size_of::<DiscHeader>() + size_of::<PartitionHeader>();
/// Size in bytes of the debug and region information. (bi2.bin)
pub const BI2_SIZE: usize = 0x2000;
/// The size of a single-layer MiniDVD. (1.4 GB)
///
/// GameCube games and some third-party Wii discs (Datel) use this format.
pub const MINI_DVD_SIZE: u64 = 1_459_978_240;
/// The size of a single-layer DVD. (4.7 GB)
///
/// The vast majority of Wii games use this format.
pub const SL_DVD_SIZE: u64 = 4_699_979_776;
/// The size of a dual-layer DVD. (8.5 GB)
///
/// A few larger Wii games use this format.
/// (Super Smash Bros. Brawl, Metroid Prime Trilogy, etc.)
pub const DL_DVD_SIZE: u64 = 8_511_160_320;
/// Shared GameCube & Wii disc header.
///
/// This header is always at the start of the disc image and within each Wii partition.
#[derive(Clone, Debug, PartialEq, FromBytes, IntoBytes, Immutable, KnownLayout)]
#[repr(C, align(4))]
pub struct DiscHeader {
/// Game ID (e.g. GM8E01 for Metroid Prime)
pub game_id: [u8; 6],
/// Used in multi-disc games
pub disc_num: u8,
/// Disc version
pub disc_version: u8,
/// Audio streaming enabled
pub audio_streaming: u8,
/// Audio streaming buffer size
pub audio_stream_buf_size: u8,
/// Padding
_pad1: [u8; 14],
/// If this is a Wii disc, this will be 0x5D1C9EA3
pub wii_magic: MagicBytes,
/// If this is a GameCube disc, this will be 0xC2339F3D
pub gcn_magic: MagicBytes,
/// Game title
pub game_title: [u8; 64],
/// If 1, disc omits partition hashes
pub no_partition_hashes: u8,
/// If 1, disc omits partition encryption
pub no_partition_encryption: u8,
/// Padding
_pad2: [u8; 926],
}
static_assert!(size_of::<DiscHeader>() == 0x400);
impl DiscHeader {
/// Game ID as a string.
#[inline]
pub fn game_id_str(&self) -> &str { from_utf8(&self.game_id).unwrap_or("[invalid]") }
/// Game title as a string.
#[inline]
pub fn game_title_str(&self) -> &str {
CStr::from_bytes_until_nul(&self.game_title)
.ok()
.and_then(|c| c.to_str().ok())
.unwrap_or("[invalid]")
}
/// Whether this is a GameCube disc.
#[inline]
pub fn is_gamecube(&self) -> bool { self.gcn_magic == GCN_MAGIC }
/// Whether this is a Wii disc.
#[inline]
pub fn is_wii(&self) -> bool { self.wii_magic == WII_MAGIC }
/// Whether the disc has partition data hashes.
#[inline]
pub fn has_partition_hashes(&self) -> bool { self.no_partition_hashes == 0 }
/// Whether the disc has partition data encryption.
#[inline]
pub fn has_partition_encryption(&self) -> bool { self.no_partition_encryption == 0 }
}
/// A header describing the contents of a disc partition.
///
/// **GameCube**: Always follows the disc header.
///
/// **Wii**: Follows the disc header within each partition.
#[derive(Clone, Debug, PartialEq, FromBytes, IntoBytes, Immutable, KnownLayout)]
#[repr(C, align(4))]
pub struct PartitionHeader {
/// Debug monitor offset
pub debug_mon_offset: U32,
/// Debug monitor load address
pub debug_load_address: U32,
/// Padding
_pad1: [u8; 0x18],
/// Offset to main DOL (Wii: >> 2)
pub dol_offset: U32,
/// Offset to file system table (Wii: >> 2)
pub fst_offset: U32,
/// File system size (Wii: >> 2)
pub fst_size: U32,
/// File system max size (Wii: >> 2)
pub fst_max_size: U32,
/// File system table load address
pub fst_memory_address: U32,
/// User data offset
pub user_offset: U32,
/// User data size
pub user_size: U32,
/// Padding
_pad2: [u8; 4],
}
static_assert!(size_of::<PartitionHeader>() == 0x40);
impl PartitionHeader {
/// Offset within the partition to the main DOL.
#[inline]
pub fn dol_offset(&self, is_wii: bool) -> u64 {
if is_wii {
self.dol_offset.get() as u64 * 4
} else {
self.dol_offset.get() as u64
}
}
/// Set the offset within the partition to the main DOL.
#[inline]
pub fn set_dol_offset(&mut self, offset: u64, is_wii: bool) {
if is_wii {
self.dol_offset.set((offset / 4) as u32);
} else {
self.dol_offset.set(offset as u32);
}
}
/// Offset within the partition to the file system table (FST).
#[inline]
pub fn fst_offset(&self, is_wii: bool) -> u64 {
if is_wii {
self.fst_offset.get() as u64 * 4
} else {
self.fst_offset.get() as u64
}
}
/// Set the offset within the partition to the file system table (FST).
#[inline]
pub fn set_fst_offset(&mut self, offset: u64, is_wii: bool) {
if is_wii {
self.fst_offset.set((offset / 4) as u32);
} else {
self.fst_offset.set(offset as u32);
}
}
/// Size of the file system table (FST).
#[inline]
pub fn fst_size(&self, is_wii: bool) -> u64 {
if is_wii {
self.fst_size.get() as u64 * 4
} else {
self.fst_size.get() as u64
}
}
/// Set the size of the file system table (FST).
#[inline]
pub fn set_fst_size(&mut self, size: u64, is_wii: bool) {
if is_wii {
self.fst_size.set((size / 4) as u32);
} else {
self.fst_size.set(size as u32);
}
}
/// Maximum size of the file system table (FST) across multi-disc games.
#[inline]
pub fn fst_max_size(&self, is_wii: bool) -> u64 {
if is_wii {
self.fst_max_size.get() as u64 * 4
} else {
self.fst_max_size.get() as u64
}
}
/// Set the maximum size of the file system table (FST) across multi-disc games.
#[inline]
pub fn set_fst_max_size(&mut self, size: u64, is_wii: bool) {
if is_wii {
self.fst_max_size.set((size / 4) as u32);
} else {
self.fst_max_size.set(size as u32);
}
}
}
/// Apploader header.
#[derive(Debug, PartialEq, Clone, FromBytes, IntoBytes, Immutable, KnownLayout)]
#[repr(C, align(4))]
pub struct ApploaderHeader {
/// Apploader build date
pub date: [u8; 16],
/// Entry point
pub entry_point: U32,
/// Apploader size
pub size: U32,
/// Apploader trailer size
pub trailer_size: U32,
/// Padding
_pad: [u8; 4],
}
impl ApploaderHeader {
/// Apploader build date as a string.
#[inline]
pub fn date_str(&self) -> Option<&str> {
CStr::from_bytes_until_nul(&self.date).ok().and_then(|c| c.to_str().ok())
}
}
/// Maximum number of text sections in a DOL.
pub const DOL_MAX_TEXT_SECTIONS: usize = 7;
/// Maximum number of data sections in a DOL.
pub const DOL_MAX_DATA_SECTIONS: usize = 11;
/// Dolphin executable (DOL) header.
#[derive(Debug, Clone, FromBytes, Immutable, KnownLayout)]
pub struct DolHeader {
/// Text section offsets
pub text_offs: [U32; DOL_MAX_TEXT_SECTIONS],
/// Data section offsets
pub data_offs: [U32; DOL_MAX_DATA_SECTIONS],
/// Text section addresses
pub text_addrs: [U32; DOL_MAX_TEXT_SECTIONS],
/// Data section addresses
pub data_addrs: [U32; DOL_MAX_DATA_SECTIONS],
/// Text section sizes
pub text_sizes: [U32; DOL_MAX_TEXT_SECTIONS],
/// Data section sizes
pub data_sizes: [U32; DOL_MAX_DATA_SECTIONS],
/// BSS address
pub bss_addr: U32,
/// BSS size
pub bss_size: U32,
/// Entry point
pub entry_point: U32,
/// Padding
_pad: [u8; 0x1C],
}
static_assert!(size_of::<DolHeader>() == 0x100);