Ignore extern symbols with symbol name lookups

When searching for a symbol by name, only look at
symbols that are defined within the object,
ignoring extern symbols (symbols without section).

Fixes #180
Fixes #181
This commit is contained in:
2025-05-13 22:48:39 -06:00
parent 8e8ab6bef8
commit 07ef93f16a
4 changed files with 15 additions and 26 deletions

View File

@@ -450,11 +450,11 @@ impl UiView for FunctionDiffUi {
fn reload(&mut self, state: &AppState) -> Result<()> {
let left_sym =
state.left_obj.as_ref().and_then(|(o, _)| find_function(o, &self.symbol_name));
state.left_obj.as_ref().and_then(|(o, _)| o.symbol_by_name(&self.symbol_name));
let right_sym =
state.right_obj.as_ref().and_then(|(o, _)| find_function(o, &self.symbol_name));
state.right_obj.as_ref().and_then(|(o, _)| o.symbol_by_name(&self.symbol_name));
let prev_sym =
state.prev_obj.as_ref().and_then(|(o, _)| find_function(o, &self.symbol_name));
state.prev_obj.as_ref().and_then(|(o, _)| o.symbol_by_name(&self.symbol_name));
self.num_rows = match (
get_symbol(state.left_obj.as_ref(), left_sym),
get_symbol(state.right_obj.as_ref(), right_sym),
@@ -650,12 +650,3 @@ fn get_symbol(
let sym = sym?;
Some((obj, sym, &diff.symbols[sym]))
}
fn find_function(obj: &Object, name: &str) -> Option<usize> {
for (symbol_idx, symbol) in obj.symbols.iter().enumerate() {
if symbol.name == name {
return Some(symbol_idx);
}
}
None
}