Add symbol mapping feature (#118)

This allows users to "map" (or "link") symbols with different names so that they can be compared without having to update either the target or base objects. Symbol mappings are persisted in objdiff.json, so generators will need to ensure that they're preserved when updating. (Example: d1334bb79e)

Resolves #117
This commit is contained in:
2024-10-09 21:44:18 -06:00
committed by GitHub
parent 603dbd6882
commit 741d93e211
26 changed files with 2259 additions and 928 deletions

View File

@@ -15,7 +15,8 @@ use globset::{Glob, GlobSet};
use notify::{RecursiveMode, Watcher};
use objdiff_core::{
config::{
build_globset, ProjectConfigInfo, ProjectObject, ScratchConfig, DEFAULT_WATCH_PATTERNS,
build_globset, save_project_config, ProjectConfig, ProjectConfigInfo, ProjectObject,
ScratchConfig, SymbolMappings, DEFAULT_WATCH_PATTERNS,
},
diff::DiffObjConfig,
};
@@ -42,7 +43,7 @@ use crate::{
graphics::{graphics_window, GraphicsConfig, GraphicsViewState},
jobs::{jobs_menu_ui, jobs_window},
rlwinm::{rlwinm_decode_window, RlwinmDecodeViewState},
symbol_diff::{symbol_diff_ui, DiffViewState, View},
symbol_diff::{symbol_diff_ui, DiffViewAction, DiffViewNavigation, DiffViewState, View},
},
};
@@ -89,7 +90,7 @@ impl Default for ViewState {
}
/// The configuration for a single object file.
#[derive(Clone, Eq, PartialEq, serde::Deserialize, serde::Serialize)]
#[derive(Default, Clone, Eq, PartialEq, serde::Deserialize, serde::Serialize)]
pub struct ObjectConfig {
pub name: String,
pub target_path: Option<PathBuf>,
@@ -98,6 +99,23 @@ pub struct ObjectConfig {
pub complete: Option<bool>,
pub scratch: Option<ScratchConfig>,
pub source_path: Option<String>,
#[serde(default)]
pub symbol_mappings: SymbolMappings,
}
impl From<&ProjectObject> for ObjectConfig {
fn from(object: &ProjectObject) -> Self {
Self {
name: object.name().to_string(),
target_path: object.target_path.clone(),
base_path: object.base_path.clone(),
reverse_fn_order: object.reverse_fn_order(),
complete: object.complete(),
scratch: object.scratch.clone(),
source_path: object.source_path().cloned(),
symbol_mappings: object.symbol_mappings.clone().unwrap_or_default(),
}
}
}
#[inline]
@@ -117,8 +135,14 @@ pub struct AppState {
pub obj_change: bool,
pub queue_build: bool,
pub queue_reload: bool,
pub current_project_config: Option<ProjectConfig>,
pub project_config_info: Option<ProjectConfigInfo>,
pub last_mod_check: Instant,
/// The right object symbol name that we're selecting a left symbol for
pub selecting_left: Option<String>,
/// The left object symbol name that we're selecting a right symbol for
pub selecting_right: Option<String>,
pub config_error: Option<String>,
}
impl Default for AppState {
@@ -132,8 +156,12 @@ impl Default for AppState {
obj_change: false,
queue_build: false,
queue_reload: false,
current_project_config: None,
project_config_info: None,
last_mod_check: Instant::now(),
selecting_left: None,
selecting_right: None,
config_error: None,
}
}
}
@@ -214,7 +242,10 @@ impl AppState {
self.config_change = true;
self.obj_change = true;
self.queue_build = false;
self.current_project_config = None;
self.project_config_info = None;
self.selecting_left = None;
self.selecting_right = None;
}
pub fn set_target_obj_dir(&mut self, path: PathBuf) {
@@ -222,6 +253,8 @@ impl AppState {
self.config.selected_obj = None;
self.obj_change = true;
self.queue_build = false;
self.selecting_left = None;
self.selecting_right = None;
}
pub fn set_base_obj_dir(&mut self, path: PathBuf) {
@@ -229,12 +262,122 @@ impl AppState {
self.config.selected_obj = None;
self.obj_change = true;
self.queue_build = false;
self.selecting_left = None;
self.selecting_right = None;
}
pub fn set_selected_obj(&mut self, object: ObjectConfig) {
self.config.selected_obj = Some(object);
pub fn set_selected_obj(&mut self, config: ObjectConfig) {
if self.config.selected_obj.as_ref().is_some_and(|existing| existing == &config) {
// Don't reload the object if there were no changes
return;
}
self.config.selected_obj = Some(config);
self.obj_change = true;
self.queue_build = false;
self.selecting_left = None;
self.selecting_right = None;
}
pub fn clear_selected_obj(&mut self) {
self.config.selected_obj = None;
self.obj_change = true;
self.queue_build = false;
self.selecting_left = None;
self.selecting_right = None;
}
pub fn set_selecting_left(&mut self, right: &str) {
let Some(object) = self.config.selected_obj.as_mut() else {
return;
};
object.symbol_mappings.remove_by_right(right);
self.selecting_left = Some(right.to_string());
self.queue_reload = true;
self.save_config();
}
pub fn set_selecting_right(&mut self, left: &str) {
let Some(object) = self.config.selected_obj.as_mut() else {
return;
};
object.symbol_mappings.remove_by_left(left);
self.selecting_right = Some(left.to_string());
self.queue_reload = true;
self.save_config();
}
pub fn set_symbol_mapping(&mut self, left: String, right: String) {
let Some(object) = self.config.selected_obj.as_mut() else {
log::warn!("No selected object");
return;
};
self.selecting_left = None;
self.selecting_right = None;
if left == right {
object.symbol_mappings.remove_by_left(&left);
object.symbol_mappings.remove_by_right(&right);
} else {
object.symbol_mappings.insert(left.clone(), right.clone());
}
self.queue_reload = true;
self.save_config();
}
pub fn clear_selection(&mut self) {
self.selecting_left = None;
self.selecting_right = None;
self.queue_reload = true;
}
pub fn clear_mappings(&mut self) {
self.selecting_left = None;
self.selecting_right = None;
if let Some(object) = self.config.selected_obj.as_mut() {
object.symbol_mappings.clear();
}
self.queue_reload = true;
self.save_config();
}
pub fn is_selecting_symbol(&self) -> bool {
self.selecting_left.is_some() || self.selecting_right.is_some()
}
pub fn save_config(&mut self) {
let (Some(config), Some(info)) =
(self.current_project_config.as_mut(), self.project_config_info.as_mut())
else {
return;
};
// Update the project config with the current state
if let Some(object) = self.config.selected_obj.as_ref() {
if let Some(existing) = config.units.as_mut().and_then(|v| {
v.iter_mut().find(|u| u.name.as_ref().is_some_and(|n| n == &object.name))
}) {
existing.symbol_mappings = if object.symbol_mappings.is_empty() {
None
} else {
Some(object.symbol_mappings.clone())
};
}
if let Some(existing) =
self.objects.iter_mut().find(|u| u.name.as_ref().is_some_and(|n| n == &object.name))
{
existing.symbol_mappings = if object.symbol_mappings.is_empty() {
None
} else {
Some(object.symbol_mappings.clone())
};
}
}
// Save the updated project config
match save_project_config(config, info) {
Ok(new_info) => *info = new_info,
Err(e) => {
log::error!("Failed to save project config: {e}");
self.config_error = Some(format!("Failed to save project config: {e}"));
}
}
}
}
@@ -373,31 +516,41 @@ impl App {
debug_assert!(jobs.results.is_empty());
}
fn post_update(&mut self, ctx: &egui::Context) {
fn post_update(&mut self, ctx: &egui::Context, action: Option<DiffViewAction>) {
self.appearance.post_update(ctx);
let ViewState { jobs, diff_state, config_state, graphics_state, .. } = &mut self.view_state;
config_state.post_update(ctx, jobs, &self.state);
diff_state.post_update(ctx, jobs, &self.state);
diff_state.post_update(action, ctx, jobs, &self.state);
let Ok(mut state) = self.state.write() else {
return;
};
let state = &mut *state;
if let Some(info) = &state.project_config_info {
if file_modified(&info.path, info.timestamp) {
state.config_change = true;
let mut mod_check = false;
if state.last_mod_check.elapsed().as_millis() >= 500 {
state.last_mod_check = Instant::now();
mod_check = true;
}
if mod_check {
if let Some(info) = &state.project_config_info {
if let Some(last_ts) = info.timestamp {
if file_modified(&info.path, last_ts) {
state.config_change = true;
}
}
}
}
if state.config_change {
state.config_change = false;
match load_project_config(state) {
Ok(()) => config_state.load_error = None,
Ok(()) => state.config_error = None,
Err(e) => {
log::error!("Failed to load project config: {e}");
config_state.load_error = Some(format!("{e}"));
state.config_error = Some(format!("{e}"));
}
}
}
@@ -432,8 +585,7 @@ impl App {
}
if let Some(result) = &diff_state.build {
if state.last_mod_check.elapsed().as_millis() >= 500 {
state.last_mod_check = Instant::now();
if mod_check {
if let Some((obj, _)) = &result.first_obj {
if let (Some(path), Some(timestamp)) = (&obj.path, obj.timestamp) {
if file_modified(path, timestamp) {
@@ -457,11 +609,11 @@ impl App {
&& state.config.selected_obj.is_some()
&& !jobs.is_running(Job::ObjDiff)
{
jobs.push(start_build(ctx, ObjDiffConfig::from_config(&state.config)));
jobs.push(start_build(ctx, ObjDiffConfig::from_state(state)));
state.queue_build = false;
state.queue_reload = false;
} else if state.queue_reload && !jobs.is_running(Job::ObjDiff) {
let mut diff_config = ObjDiffConfig::from_config(&state.config);
let mut diff_config = ObjDiffConfig::from_state(state);
// Don't build, just reload the current files
diff_config.build_base = false;
diff_config.build_target = false;
@@ -636,6 +788,11 @@ impl eframe::App for App {
{
state.queue_reload = true;
}
if ui.button("Clear custom symbol mappings").clicked() {
state.clear_mappings();
diff_state.post_build_nav = Some(DiffViewNavigation::symbol_diff());
state.queue_reload = true;
}
});
ui.separator();
if jobs_menu_ui(ui, jobs, appearance) {
@@ -652,17 +809,18 @@ impl eframe::App for App {
});
}
let mut action = None;
egui::CentralPanel::default().show(ctx, |ui| {
let build_success = matches!(&diff_state.build, Some(b) if b.first_status.success && b.second_status.success);
if diff_state.current_view == View::FunctionDiff && build_success {
function_diff_ui(ui, diff_state, appearance);
action = if diff_state.current_view == View::FunctionDiff && build_success {
function_diff_ui(ui, diff_state, appearance)
} else if diff_state.current_view == View::DataDiff && build_success {
data_diff_ui(ui, diff_state, appearance);
data_diff_ui(ui, diff_state, appearance)
} else if diff_state.current_view == View::ExtabDiff && build_success {
extab_diff_ui(ui, diff_state, appearance);
extab_diff_ui(ui, diff_state, appearance)
} else {
symbol_diff_ui(ui, diff_state, appearance);
}
symbol_diff_ui(ui, diff_state, appearance)
};
});
project_window(ctx, state, show_project_config, config_state, appearance);
@@ -674,10 +832,10 @@ impl eframe::App for App {
graphics_window(ctx, show_graphics, frame_history, graphics_state, appearance);
jobs_window(ctx, show_jobs, jobs, appearance);
self.post_update(ctx);
self.post_update(ctx, action);
}
/// Called by the frame work to save state before shutdown.
/// Called by the framework to save state before shutdown.
fn save(&mut self, storage: &mut dyn eframe::Storage) {
if let Ok(state) = self.state.read() {
eframe::set_value(storage, CONFIG_KEY, &state.config);