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https://github.com/encounter/objdiff.git
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Add symbol mapping feature (#118)
This allows users to "map" (or "link") symbols with different names so that they can be compared without having to update either the target or base objects. Symbol mappings are persisted in objdiff.json, so generators will need to ensure that they're preserved when updating. (Example: d1334bb79e)
Resolves #117
This commit is contained in:
@@ -4,11 +4,11 @@ use anyhow::Result;
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use globset::Glob;
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use objdiff_core::config::{try_project_config, ProjectObject, DEFAULT_WATCH_PATTERNS};
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use crate::app::AppState;
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use crate::app::{AppState, ObjectConfig};
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#[derive(Clone)]
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pub enum ProjectObjectNode {
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File(String, Box<ProjectObject>),
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Unit(String, usize),
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Dir(String, Vec<ProjectObjectNode>),
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}
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@@ -33,17 +33,18 @@ fn find_dir<'a>(
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}
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fn build_nodes(
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objects: &[ProjectObject],
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units: &mut [ProjectObject],
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project_dir: &Path,
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target_obj_dir: Option<&Path>,
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base_obj_dir: Option<&Path>,
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) -> Vec<ProjectObjectNode> {
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let mut nodes = vec![];
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for object in objects {
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for (idx, unit) in units.iter_mut().enumerate() {
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unit.resolve_paths(project_dir, target_obj_dir, base_obj_dir);
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let mut out_nodes = &mut nodes;
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let path = if let Some(name) = &object.name {
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let path = if let Some(name) = &unit.name {
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Path::new(name)
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} else if let Some(path) = &object.path {
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} else if let Some(path) = &unit.path {
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path
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} else {
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continue;
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@@ -56,10 +57,8 @@ fn build_nodes(
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}
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}
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}
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let mut object = Box::new(object.clone());
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object.resolve_paths(project_dir, target_obj_dir, base_obj_dir);
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let filename = path.file_name().unwrap().to_str().unwrap().to_string();
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out_nodes.push(ProjectObjectNode::File(filename, object));
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out_nodes.push(ProjectObjectNode::Unit(filename, idx));
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}
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nodes
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}
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@@ -70,24 +69,36 @@ pub fn load_project_config(state: &mut AppState) -> Result<()> {
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};
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if let Some((result, info)) = try_project_config(project_dir) {
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let project_config = result?;
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state.config.custom_make = project_config.custom_make;
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state.config.custom_args = project_config.custom_args;
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state.config.target_obj_dir = project_config.target_dir.map(|p| project_dir.join(p));
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state.config.base_obj_dir = project_config.base_dir.map(|p| project_dir.join(p));
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state.config.build_base = project_config.build_base;
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state.config.build_target = project_config.build_target;
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state.config.watch_patterns = project_config.watch_patterns.unwrap_or_else(|| {
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state.config.custom_make = project_config.custom_make.clone();
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state.config.custom_args = project_config.custom_args.clone();
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state.config.target_obj_dir =
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project_config.target_dir.as_deref().map(|p| project_dir.join(p));
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state.config.base_obj_dir = project_config.base_dir.as_deref().map(|p| project_dir.join(p));
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state.config.build_base = project_config.build_base.unwrap_or(true);
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state.config.build_target = project_config.build_target.unwrap_or(false);
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state.config.watch_patterns = project_config.watch_patterns.clone().unwrap_or_else(|| {
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DEFAULT_WATCH_PATTERNS.iter().map(|s| Glob::new(s).unwrap()).collect()
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});
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state.watcher_change = true;
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state.objects = project_config.objects;
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state.objects = project_config.units.clone().unwrap_or_default();
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state.object_nodes = build_nodes(
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&state.objects,
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&mut state.objects,
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project_dir,
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state.config.target_obj_dir.as_deref(),
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state.config.base_obj_dir.as_deref(),
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);
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state.current_project_config = Some(project_config);
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state.project_config_info = Some(info);
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// Reload selected object
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if let Some(selected_obj) = &state.config.selected_obj {
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if let Some(obj) = state.objects.iter().find(|o| o.name() == selected_obj.name) {
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let config = ObjectConfig::from(obj);
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state.set_selected_obj(config);
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} else {
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state.clear_selected_obj();
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}
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}
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}
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Ok(())
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}
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