mirror of
https://github.com/encounter/objdiff.git
synced 2025-12-17 08:57:25 +00:00
Add symbol mapping feature (#118)
This allows users to "map" (or "link") symbols with different names so that they can be compared without having to update either the target or base objects. Symbol mappings are persisted in objdiff.json, so generators will need to ensure that they're preserved when updating. (Example: d1334bb79e)
Resolves #117
This commit is contained in:
@@ -43,7 +43,6 @@ pub struct ConfigViewState {
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pub build_running: bool,
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pub queue_build: bool,
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pub watch_pattern_text: String,
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pub load_error: Option<String>,
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pub object_search: String,
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pub filter_diffable: bool,
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pub filter_incomplete: bool,
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@@ -93,10 +92,7 @@ impl ConfigViewState {
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name: obj_path.display().to_string(),
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target_path: Some(target_path),
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base_path: Some(path),
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reverse_fn_order: None,
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complete: None,
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scratch: None,
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source_path: None,
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..Default::default()
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});
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} else if let Ok(obj_path) = path.strip_prefix(target_dir) {
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let base_path = base_dir.join(obj_path);
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@@ -104,10 +100,7 @@ impl ConfigViewState {
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name: obj_path.display().to_string(),
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target_path: Some(path),
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base_path: Some(base_path),
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reverse_fn_order: None,
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complete: None,
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scratch: None,
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source_path: None,
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..Default::default()
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});
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}
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}
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@@ -230,7 +223,10 @@ pub fn config_ui(
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}
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});
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let mut new_selected_obj = selected_obj.clone();
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let selected_index = selected_obj.as_ref().and_then(|selected_obj| {
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objects.iter().position(|obj| obj.name.as_ref() == Some(&selected_obj.name))
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});
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let mut new_selected_index = selected_index;
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if objects.is_empty() {
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if let (Some(_base_dir), Some(target_dir)) = (base_obj_dir, target_obj_dir) {
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if ui.button("Select object").clicked() {
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@@ -316,6 +312,7 @@ pub fn config_ui(
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ui.style_mut().wrap_mode = Some(egui::TextWrapMode::Extend);
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for node in object_nodes.iter().filter_map(|node| {
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filter_node(
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objects,
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node,
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&search,
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config_state.filter_diffable,
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@@ -325,8 +322,9 @@ pub fn config_ui(
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}) {
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display_node(
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ui,
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&mut new_selected_obj,
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&mut new_selected_index,
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project_dir.as_deref(),
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objects,
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&node,
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appearance,
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node_open,
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@@ -334,10 +332,11 @@ pub fn config_ui(
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}
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});
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}
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if new_selected_obj != *selected_obj {
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if let Some(obj) = new_selected_obj {
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if new_selected_index != selected_index {
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if let Some(idx) = new_selected_index {
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// Will set obj_changed, which will trigger a rebuild
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state_guard.set_selected_obj(obj);
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let config = ObjectConfig::from(&objects[idx]);
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state_guard.set_selected_obj(config);
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}
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}
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if state_guard.config.selected_obj.is_some()
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@@ -347,16 +346,17 @@ pub fn config_ui(
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}
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}
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fn display_object(
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fn display_unit(
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ui: &mut egui::Ui,
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selected_obj: &mut Option<ObjectConfig>,
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selected_obj: &mut Option<usize>,
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project_dir: Option<&Path>,
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name: &str,
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object: &ProjectObject,
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units: &[ProjectObject],
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index: usize,
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appearance: &Appearance,
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) {
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let object_name = object.name();
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let selected = matches!(selected_obj, Some(obj) if obj.name == object_name);
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let object = &units[index];
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let selected = *selected_obj == Some(index);
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let color = if selected {
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appearance.emphasized_text_color
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} else if let Some(complete) = object.complete() {
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@@ -381,18 +381,8 @@ fn display_object(
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if get_source_path(project_dir, object).is_some() {
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response.context_menu(|ui| object_context_ui(ui, object, project_dir));
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}
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// Always recreate ObjectConfig if selected, in case the project config changed.
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// ObjectConfig is compared using equality, so this won't unnecessarily trigger a rebuild.
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if selected || response.clicked() {
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*selected_obj = Some(ObjectConfig {
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name: object_name.to_string(),
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target_path: object.target_path.clone(),
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base_path: object.base_path.clone(),
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reverse_fn_order: object.reverse_fn_order(),
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complete: object.complete(),
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scratch: object.scratch.clone(),
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source_path: object.source_path().cloned(),
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});
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if response.clicked() {
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*selected_obj = Some(index);
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}
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}
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@@ -427,18 +417,19 @@ enum NodeOpen {
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fn display_node(
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ui: &mut egui::Ui,
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selected_obj: &mut Option<ObjectConfig>,
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selected_obj: &mut Option<usize>,
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project_dir: Option<&Path>,
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units: &[ProjectObject],
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node: &ProjectObjectNode,
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appearance: &Appearance,
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node_open: NodeOpen,
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) {
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match node {
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ProjectObjectNode::File(name, object) => {
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display_object(ui, selected_obj, project_dir, name, object, appearance);
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ProjectObjectNode::Unit(name, idx) => {
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display_unit(ui, selected_obj, project_dir, name, units, *idx, appearance);
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}
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ProjectObjectNode::Dir(name, children) => {
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let contains_obj = selected_obj.as_ref().map(|path| contains_node(node, path));
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let contains_obj = selected_obj.map(|idx| contains_node(node, idx));
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let open = match node_open {
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NodeOpen::Default => None,
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NodeOpen::Open => Some(true),
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@@ -461,16 +452,16 @@ fn display_node(
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.open(open)
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.show(ui, |ui| {
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for node in children {
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display_node(ui, selected_obj, project_dir, node, appearance, node_open);
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display_node(ui, selected_obj, project_dir, units, node, appearance, node_open);
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}
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});
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}
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}
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}
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fn contains_node(node: &ProjectObjectNode, selected_obj: &ObjectConfig) -> bool {
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fn contains_node(node: &ProjectObjectNode, selected_obj: usize) -> bool {
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match node {
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ProjectObjectNode::File(_, object) => object.name() == selected_obj.name,
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ProjectObjectNode::Unit(_, idx) => *idx == selected_obj,
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ProjectObjectNode::Dir(_, children) => {
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children.iter().any(|node| contains_node(node, selected_obj))
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}
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@@ -478,6 +469,7 @@ fn contains_node(node: &ProjectObjectNode, selected_obj: &ObjectConfig) -> bool
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}
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fn filter_node(
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units: &[ProjectObject],
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node: &ProjectObjectNode,
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search: &str,
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filter_diffable: bool,
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@@ -485,12 +477,12 @@ fn filter_node(
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show_hidden: bool,
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) -> Option<ProjectObjectNode> {
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match node {
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ProjectObjectNode::File(name, object) => {
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ProjectObjectNode::Unit(name, idx) => {
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let unit = &units[*idx];
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if (search.is_empty() || name.to_ascii_lowercase().contains(search))
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&& (!filter_diffable
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|| (object.base_path.is_some() && object.target_path.is_some()))
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&& (!filter_incomplete || matches!(object.complete(), None | Some(false)))
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&& (show_hidden || !object.hidden())
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&& (!filter_diffable || (unit.base_path.is_some() && unit.target_path.is_some()))
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&& (!filter_incomplete || matches!(unit.complete(), None | Some(false)))
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&& (show_hidden || !unit.hidden())
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{
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Some(node.clone())
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} else {
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@@ -501,7 +493,14 @@ fn filter_node(
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let new_children = children
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.iter()
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.filter_map(|child| {
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filter_node(child, search, filter_diffable, filter_incomplete, show_hidden)
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filter_node(
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units,
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child,
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search,
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filter_diffable,
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filter_incomplete,
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show_hidden,
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)
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})
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.collect::<Vec<_>>();
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if !new_children.is_empty() {
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@@ -570,14 +569,14 @@ pub fn project_window(
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split_obj_config_ui(ui, &mut state_guard, config_state, appearance);
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});
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if let Some(error) = &config_state.load_error {
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if let Some(error) = &state_guard.config_error {
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let mut open = true;
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egui::Window::new("Error").open(&mut open).show(ctx, |ui| {
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ui.label("Failed to load project config:");
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ui.colored_label(appearance.delete_color, error);
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});
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if !open {
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config_state.load_error = None;
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state_guard.config_error = None;
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}
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}
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}
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